Saturday, October 29, 2011
So, I decided to go to locals with a Scrap deck this weekend. Since Worms aren't too good this format with all of the Rai-Ohs everywhere, I decided to use Gravekeeper's Spies instead.
There were about 20 players there today. Most of them were newbs...
Round 1: vs Newbie Synchro
It was basically just a deck based around Junk Synchron that wasn't Junk Doppel...
Round 2: vs Lightsworn
-Duel 1: I drew double Tengu, but that let me make a Steelswarm Roach. He couldn't get over it, so I won.
-Duel 2: I made an early push with a couple of Spies and a Scrap Beast, letting me keep control of the game with Scrap Dragon.
Round 3: vs Zombie Plants
-Duel 1: He dropped Dark Armed Dragon and Stardust on me early in the game, and I was able to kill both by sacrificing my Scrap Dragon. From there, I was able to keep him off of the field until he milled a Dandylion off of Ryko and proceeded to draw Debris Dragon... Needless to say, I lost to Trishula.
-Duel 2: I just rushed him with Scrap Dragon, since he had a lackluster hand.
-Duel 3: I tried to rush him again, but his D.D. Crow and Effect Veiler stopped my play. Then, he banished those two cards to drop Black Luster Soldier - Envoy of the Beginning and destroy me with it. This was the first time I have legitimately lost to BLS; it's broken.
Round 4: vs Six Samurai
This was my Round 1 opponent from this tournament. He was one of the three undefeated players, so I offered to give him the win. We still played it out for fun.
-Duel 1: I played conservatively, using Effect Veiler on his first turn Leviathan Dragon so that it couldn't run over my Set Gravekeeper's Spy. I used that Spy to make Utopia, which died to Mirror Force. From there, I made a Scrap Dragon to run him through, and he couldn't do anything about it.
-Duel 2: I opened with Scrap Beast and two Scrapstorms. I used them to get a Scrap Chimera before he Synchro Summoned Shi En, and the resulting Scrap Dragon ran over that Shi En. He couldn't deal with it, so I rode Scrap Dragon to victory.
Round 5: vs T.G. Agent Fairies
-Duel 1: I drew three Reborn Tengus, but he made a Gachi Gachi Gantetsu with Striker and Earth, so he didn't have anything to attack with. As such, I built up my field with the Tengus and Gravekeeper's Spy. Once I had enough Level 4's on the field, I made Scrap Dragon and Steelswarm Roach to lock him out of the game.
-Duel 2: I only drew two Effect Veilers as my Monsters, and he drew three Earths, so I couldn't stop Venus from coming out.
-Duel 3: He stole my Scrap Dragon using Tragoedia's effect, but I locked it down in a few turns with Fiendish Chain. Dark Hole cleared off the field a few turns after that, and we were both top-decking. I topped Scrap Chimera after he topped Torrential Tribute, so I couldn't make my Scrap Dragon. Then, he topped Hyperion and attacked with it. I topped Scrapyard with Cyber Dragon in hand, letting me make Scrap Twin Dragon to run over Hyperion. He couldn't get over Scrap Twin, so I won on the following turn.
So, technically I went 3-2, but I actually went 4-1. So yeah.
My Round 4 opponent gave me a pack of sleeves and a Common Grinder Golem from Legendary Collection 2 since I gave him the win so that he could get to the finals. That was cool.
Last weekend, half of the people were playing Gravekeeper's, and this weekend, everyone's playing swarm decks (Lightsworn, Zombies, Chaos). Half of the reason I played the Gravekeeper's engine was because I expected to play against Gravekeeper's. I even started siding Closed Forest, again.
Either way, the Main Deck for my Scrap variant seems pretty solid, so I may just need to work on the Side Deck. I really do want to play the Worm engine again, but the sheer amount of Rai-Ohs being played hurts the Worms too much. It's quite sad, too, since the Worm engine is good against the deck formerly known as Tengu Plants. Oh well, we'll see what happens.
Sunday, October 23, 2011
Yesterday, I decided to use the Dark World deck I put together with the Ryko Side Deck. I had to go early to buy the Structure Decks and put the actual deck together.
There were 23 players, and quite a few of them were newbs. Guess who I get to play against first...?
Round 1: vs Newbie Dragons
This kid was really annoying, and after I 2-0'd him, he kept telling me about how close he was to winning.
Round 2: vs Frog Monarchs
This was my Round 1 opponent from this tournament.
-Duel 1: He was able to keep pushing through damage by destroying/spinning Grapha with Monarchs, since he kept drawing Monarch after I ripped his hand apart with Dragged Down and Mind Crush. In the end, he had to stall behind Gachi Gachi Gantetsu and Tragoedia, but that didn't last for long.
-Duel 2: For a while, he was at 3100 LP, just trying to hang on. I knew that he had a Tragoedia in his hand, and I wanted to finish him off in one shot with Grapha so that he wouldn't have tribute fodder. That plan didn't work out, unfortunately, but it gave me the opportunity to use Wind-Up Zenmaister. He had switched my Grapha to Defense Position with Enemy Controller, and Zenmaister switched it back so that it wouldn't get run over by a Jinzo or something. I ended up using Torrential Tribute to clear the field after he stole my Grapha with another Enemy Controller and tributed it and his Treeborn Frog for the Tragoedia. That let me finish him off on my turn.
Round 3: vs Gravekeeper's
I've played against this guy before, but it's been at least a year, and I'm too lazy to go back and find out when.
-Duel 1: He drew a Trap for each of my Monsters, so I couldn't get anything to the field.
-Duel 2: I drew all of my Rykos, and they all milled my Dark World Monsters. Because of that, I didn't have any Dark Worlds to use to summon Grapha. It didn't matter much, though, since he kept drawing Traps to stop whatever I may have attempted.
And that is why I didn't want to play Dark Worlds.
Round 4: vs Gravekeeper's
This was my Round 4 opponent from last week.
-Duel 1: I ripped apart his hand with Dragged Down into the Grave, and was able to keep Necrovalley off of the field and gain advantage with The Gates of Dark World. Dark World Lightning is pretty good, too.
-Duel 2: I didn't draw any discard outlets (another reason why I didn't want to play Dark Worlds), and got beat down by Gravekeeper's Guard and Fossil Dyna Pachycephalo.
-Duel 3: I hit him with a Mind Crush, letting me see his hand of non-Chainable Traps. He Set them to avoid Dragged Down, but that left him open to Dark World Lightning. Once his back row thinned out, Grapha took control of the field, and he couldn't deal with it.
That ended up being the last round, so I went 3-1. My tie-breakers were bad, apparently, since I was like the lowest ranked X-1. That didn't matter, though, since I was just trying out Dark Worlds and seeing if other people picked up the deck. I think that I was the only competitive Dark World player there. Gravekeeper's, on the other hand, were quite popular, for some reason.
In fact, I played against one of my friends (the same person who I played against after this tournament), and he was playing Gravekeeper's. Hand control won me the game 2-1, with the game I lost being due to not drawing discard outlets.
So, I'm not sure on what deck I'm going to use next weekend. I'm trying to decide between T.G. Zombies, Dark Worlds, and some sort of Scrap variant. I think that I'll keep working on Dark Worlds, but we'll see.
Friday, October 21, 2011
I got my COSSY Top 1000 play mat earlier this week. It's the blue one, the one for the ranking period from July 2010 to August 2010. Yes, it's over a year behind. The coloring is also relatively dull, but it's nice to get free stuff, nonetheless.
So, I've been thinking about Dark Worlds a little more, and I realized that siding into Stun is a bad idea. It takes away the only power that the deck really has, which is Grapha. So, I'm thinking about siding against what others would side.
For instance, people might side Gemini Imps and D.D. Crow. Debunk deals with both of those, as well as many commonly played cards like Reborn Tengu, Glow-Up Bulb, Spore, Dandylion, Sangan, T.G.'s, and against opposing Dark Worlds. They could be siding other cards like Dimensional Prison and Crevice Into the Different Dimension. Trap Stun shuts those down (I've been looking for an excuse to start using my Duel Terminal Trap Stuns). Dimensional Fissure and Shadow-Imprisoning Mirror are also expected Side Deck choices. Ryko, Lightsworn Hunter destroys them. Seems pretty good.
Honestly, I had forgotten about Ryko completely. And, now I see why people in the OCG used to play it, it deals with EVERYTHING, though I like it better as a Side Deck card.
So, the idea is that against slower decks that would most likely side in Shadow-Imprisoning Mirror and/or Dimensional Fissure, Ryko would be sided in. Against faster decks that would use drop-hand or Graveyard effects, Debunk goes in. Trap Stun can go in against anything, it just depends. With this siding scheme, I may have to side out Dragged Down into the Grave, as it conflicts with Ryko, so I may have to replace them with Dark World Dealings.
That is, except for the mirror match. I'd need to make a special Side Deck strategy for that deck. Crevice Into the Different Dimension seems good, but that's not exactly a strategy. We'll see how that turns out.
Also, using Dark Worlds, a deck that doesn't require much Extra Deck commitment, lets me side Super Polymerization against E-HEROes. I think that it would be pretty hilarious to use, since no one would expect it.
Now, I've run out of random things to talk about, so I'm going to go work on my Dark World deck.
Saturday, October 15, 2011
As usual, I went to locals with my T.G. Zombies. I haven't changed the deck in like a month, so yeah...
When I first got there, there were very few of the decent regulars to be seen. Most of them arrived right before the tournament started, though, so that was good. There ended up being about 24 players, with half of them being decent players.
Round 1: vs Newbie Gravekeeper's
This was my Round 5 opponent from this tournament. I won fairly easily, as she didn't play mass back row.
Round 2: vs Lightsworn
This was my Round 4 opponent from this tournament.
-Duel 1: I played around Trap Dustshoot and Mind Crush, and while doing that, I also kept him from getting names into the Graveyard (Bottomless on Lyla, Creature Swap his Celestia, etc.) until I had a way to deal with his boss Monsters. I basically forced him to drop his Judgment Dragon, then took it with another Creature Swap.
-Duel 2: I made a Steelswarm Roach early on, since I had the cards to protect it. Then, he ended up milling Dark Hole, so I dumped my hand onto the field, leaving me with Brionac, Flamvell Uruquizas, my third Reborn Tengu, and of course, the Steelswarm Roach. He made a desperate Celestia play using Plaguespreader Zombie as the tribute to run over my Roach, but I Mind Controlled the Black Luster Soldier he ended up dropping to banish his Celestia and take the game.
Round 3: vs Gate HEROes
I knew that this guy was a good player, as I had played against him before. I'm just to lazy to go back and find out when.
-Duel 1: He stalled for a bit with Neo-Spacian Grand Mole, but I stole it with Creature Swap and made a Catastor with it and T.G. Striker, but Catastor got banished by Bottomless Trap Hole. I made a Trishula soon after to deal with his The Shining, but he then made an E-HERO Absolute Zero with his second Fusion Gate (I MST'd the first) to kill my Trishula. I made a Brionac play with Striker and Goblin Zombie, searching Mezuki to bounce the AbZ. Mezuki revived Spirit Reaper to rip the Miracle Fusion out of his hand, leaving him with only his Fusion Gate. I wasn't able to capitalize, though, and he built his field back up. It didn't matter, though, since he was low on LP, so I Creature Swapped him my Effect Veiler to push through it for game.
-Duel 2: I drew one Monster, Plaguespreader Zombie, which got sent back with Trap Dustshoot. He then beat me down with a The Shining over three turns, since I didn't draw any other Monsters or Traps that could deal with it.
-Duel 3: He made a Nova Master on his first turn to get over my Reborn Tengu and draw a card. I summoned the other Tengu in my hand so that I could make a Utopia, but he used Mind Crush, expecting me to use Creature Swap. He missed, though, seeing my hand of T.G. Striker, Gorz, Monster Reborn, and Mezuki. He randomly discarded Banisher of the Radiance to complete Mind Crush's effect, then I made my Utopia to stall. He made The Shining to try and force out both of Utopia's negations, but he attacked with The Shining first, which I let through. Fearing the Gorz he knew I had, he didn't attack with Nova Master. So, I made Trishula with Striker, Mezuki, and his Banisher, courtesy of Monster Reborn. That let me run through his two Monsters, and he had to play Dark Hole on the following turn. He stalled for a bit with Grand Mole, but kept gaining advantage with my floaters and just made a big push with Brionac to wipe out the rest of his LP.
Round 4: vs Stun
This was my Round 4 opponent from this tournament.
-Duel 1: He didn't draw many of his Traps, and I was able to gain advantage with Spirit Reaper and Trishula.
-Duel 2: I drew all Monsters and lost to his Dimensional Fissure, Wanghu, and Rai-Oh.
-Duel 3: I drew mostly Monsters again, but I drew a decently consistent flow of Monster removal Spells/Traps to deal with his threats. So, I forced the game into a top-decking war. I drew Goblin Zombie, he drew Rai-Oh, so I lost. It was an enjoyable duel, though.
Round 5: vs Six Samurai
This was my Round 4 opponent from this tournament. He and my Round 1 opponent from this tournament adamantly stick to Six Samurai, in case you didn't notice. Neither of them use what you would call an optimal build, but they're at least somewhat decent.
-Duel 1: I Duality'd into Bottomless Trap Hole (over Dark Hole and Heavy Storm; I needed some defense), then Set it, Mystical Space Typhoon, and a T.G. Rush Rhino. Quite an unorthodox opening, now that I think about it, but it was the best play at the time. He summoned Kageki, Shinai, Kizan, and Grandmaster, the latter of which I Bottomless'd. He attacked with his three Samurai, and I searched Striker in the End Phase. I made a Creature Swap play to get a non-Tuner (I drew Plaguespreader, and I didn't want to waste Zombie Master), giving him my Striker. I attacked over it with Shinai, then Synchro Summoned Catastor in Main Phase 2. I searched Warwolf and ended. He played Solidarity and Set a back row, which I destroyed with my MST (it was Musakani Magatama). I summoned the Warwolf, then attacked Kizan with Catastor, then Kageki with Warwolf. He summoned Shinai and Grandmaster, attacking Warwolf with Grandmaster. I searched Striker, then drew Goblin Zombie on my turn. I used Zombie Master, Goblin Zombie, and Plaguespreader (I sent Striker back to my deck) to make Decisive Armor and searched another Goblin Zombie. Decisive Armor got over Grandmaster, and Catastor killed Shinai. He couldn't draw anything, so I killed him with Decisive Armor over the next two turns.
-Duel 2: He played Dojo, Shinai, and Mizuho. When he activated Dojo's effect, I Chained Maxx "C". He stopped after completing Dojo's effect, Special Summoning Kagemusha. I didn't have a follow-up, so I just sat there for a turn, letting my field get ripped apart by Mizuho. That exhausted all of his cards, though, so I made a Brionac and bounced his Shi En, exhausting most of my cards. He dropped Kageki and Kagemusha, and I used my second Maxx "C". He had to give me two draws while making his Shi En and getting over my Brionac. I drew to three cards in hand against his Shi En and Set back row. I Set them all, and he used Double-Edge Sword Technique on his turn to get back Mizuho and Shinai. Mizuho's effect tried to destroy my Set Reinforce Truth, which I Chained, but it got negated by Shi En. He attacked with Mizuho, but I had my second Reinforce Truth to block with X-Saber Pashuul. He ended his turn, and I used Call of the Haunted to revive Brionac in the End Phase after Mizuho died. I used Mezuki to revive Goblin Zombie to tune it with Pashuul for Gaia Knight, searching another Goblin Zombie. I pitched the card I drew (MST) to bounce Shi En with Brionac's effect, then summoned the Goblin Zombie and attacked for game.
So, I went 4-1 and got 3rd place. I used my store credit to buy four Gemini Imps to go with the two that I already had. So, in case I decide not to use Dark Worlds next weekend, I'll have the Gemini Imps to side against them.
It was nice to play against so many regulars today; it's nice to have a challenge instead of playing against a string of newbs.
And, I was able to get my copies of Dragged Down into the Grave (not to mention that they're all mint, which is odd considering that it's such an old card). So I will be able to play Dark Worlds next weekend if I decide to. Regardless, I'd probably use them in some duel videos when I get the chance.
Friday, October 14, 2011
So, seeing as how the Dark World Structure Deck comes out on Tuesday, tomorrow's tournament is going to be pretty pointless. Either way, I'm trying to figure out what to do next weekend when Dark Worlds are legal.
From testing out the deck a little bit, I feel that it's too combo-oriented to be consistent. Grapha is broken, but what really drives the deck is The Gates of Dark World. If you don't draw it, you won't be able to do much; it provides a constant discard outlet, which is what the deck really needed. This is amplified in the mirror match, where you can't use the discard outlets that make both players discard, so all you get is Gates and Lightning.
Because of all of that, I don't really want to play the deck competitively. The only way I'd consider using it is if I were to side into Stun for the mirror match and the Stun match-up, siding out Graphas and Dragged Down to render their Side Deck cards useless. I don't know how well this would work, but it might be difficult to figure out exactly how to build the deck to make this strategy effective.
If I can make this type of Dark World deck effectively, then it should be able to do pretty well, even without Tour Guide and Fabled Raven. However, if I can't, I'll have to learn how to deal with them in other ways.
Supposedly, they're easy to Side Deck against... The thing is that everyone in the OCG seems to feel obligated to run three Gemini Imps to protect themselves from Dragged Down. They're running a full three cards to stop as few as three cards in the opponent's deck. They may expect Dark World players to side in Dark World Dealings, but that's not a sure thing.
Besides that, Crevice Into the Different Dimension and Spell/Trap Destruction seem good. Banishing Grapha and destroying Gates are the most important things you can do to halt Dark Worlds. While Shadow-Imprisoning Mirror and Dimensional Fissure are decent, Mystical Space Typhoon destroys them too easily, and most decks can't use them. However, Closed Forest may become viable again...
So yeah, I'll have to learn to deal with Dark Worlds, but either way, I'm probably going to switch decks after this week. I just think that my T.G. Zombies can't do that well against Dark Worlds... So, I'll have to figure out a deck that can...
Saturday, October 8, 2011
So, as stated in the previous post, there was a Regional today. I took my T.G. Zombie deck as it was, same as the past two weeks.
Before the tournament started, I got a Legendary Collection 2 pack...binder...thing... I got a Secret Rare Gallis the Star Beast, Banisher of the Radiance, and Necro Gardna. Notable Ultra Rares were Jain, Lightsworn Paladin and Light End Dragon. Not bad.
There ended up being 507 players, meaning that there would be nine rounds.
Round 1: vs T.G. Stun - OO
-I ended up making a T.G. Wonder Magician using his Warwolf and his Striker, courtesy of TG1-EM1 and Mind Control, respectively. He was pretty confused, seeing as how he had only seen Zombies and Tengu up to that point.
Round 2: vs Tour Guide Tengu Plants - OXO
-In the first game, I overextended like crazy to kill him before he could combo off, and it ended up working. I got combo'd off on in the second duel, and I held off his combos and won in time in the third game.
Round 3: vs Tour Guide Tengu Plants - XX
-I was playing against Robert Boyajian, whom I had played against four times before at locals over a year ago. In both games, Trap Dustshoot revealed to him my hand, and while my Monsters being sent back to the deck didn't hinder my strategy, him knowing my hand let him combo off knowing that I couldn't stop him.
Round 4: vs Infernities - XX
-I got looped in the first duel with Leviair and Mirage and such. I lost the second duel because I drew all of my combo-stopping cards, like Effect Veiler, D.D. Crow, and Maxx "C", but he drew a Stun-ish hand, despite not even siding into Stun...
Round 5 was a no show.
Round 6: vs Agent Fairies - OO
-This guy was kind of a newb, so it didn't take much to beat him...
Round 7: vs Disaster Dragon - OXO
-This was a very back and forth match, and it was fun. My opponent even said before the match that she didn't feel like playing, but after the match was over, she said that she felt much better. It was that fun.
Round 8: vs Agent Fairies - XOX
-In the first game, he OTK'd me on like his second turn; I stopped the Venus with Book of Moon, but he just kept Special Summoning Monsters to kill me. I won the second game with the awesome Ally of Justice Decisive Armor. I lost the third game because I drew mostly Traps and he drew two Royal Decrees...
Round 9: vs Lightsworn - XX
-I made Decisive Armor against his Wulf and five cards in hand, but its third effect only hit an Honest, which was a huge waste. Chaos Sorcerer banished my Decisive Armor, and I couldn't do much to recover from that. I lost the second game to Black Luster Soldier - Envoy of the Beginning.
So I ended up going X-4, which isn't good at all. I got 113th place, if anyone cares, and vadangchoinga ended up getting 49th place. Overall, it was pretty disappointing. Oh well, this doesn't really mean anything with Dark Worlds coming out in a couple weeks.
Saturday, October 1, 2011
So, as usual, I went to locals today with my T.G. Zombies. I didn't have the time to change anything in the deck, so I just went the same build as last weekend.
There were 23 players there, and at least half of them were regulars, so that was good.
Round 1: vs Six Samurai
This was my Round 5 opponent from this tournament.
-Duel 1: He Set two back rows, activated United and Dojo, then summoned Kizan. I took the Kizan with Mind Control and Synchro Summoned Gaia Knight using it and my previously Set X-Saber Pashuul. I killed him over the next few turns with that Gaia Knight, since he didn't draw any more Monsters.
-Duel 2: I held onto my Torrential Tribute until he dumped his whole hand onto the field, letting me kill four Monsters, leaving him with no cards. I ended up making a Gaia Knight again and killing him with it.
Round 2: vs Chaos Zombies
This was my Round 3 opponent from this tournament.
-Duel 1: He was forced to use Solemn Judgment on my Creature Swap, and I was able to push through a bunch of damage with Reborn Tengu. Another Creature Swap ended up winning me the game, taking his only card, Gaia Knight, and giving him my Effect Veiler.
-Duel 2: He drew a pretty bad hand, with something like Dark Armed Dragon, Chaos Sorcerer, Cyber Dragon, Reborn Tengu, and two Effect Veilers. I made a random Brionac play to get rid of all of his Reborn Tengus in one turn, and also letting me draw two cards off of Maxx "C". He wasted Cyber Dragon and Effect Veiler to make a Gaia Knight and run over my Brionac. But, I Creature Swapped him my Goblin Zombie for his Gaia Knight. He ended up taking it back with his Creature Swap, but I made a Catastor with Striker and Sangan to kill it. I ended up making a Revived King Ha Des next turn to lock him out of the game.
Round 3: vs Newbie Agent Fairies
I had to play against a little kid using three Lost Sanctuary Structure Decks smashed together. He didn't show much skill, but he remained pretty composed, so that was pretty good; he appeared to have the potential to become a better player. Regardless, it was a 2-0. I beat him in the first game with Trishula and general control tactics, and I won the second game with Ally of Justice Decisive Armor.
Round 4: vs Lightsworn
This was my Round 4 opponent from this tournament. I offered to split, but the difference between the 1st and 2nd place prizes were so small that we just decided to play for it.
-Duel 1: He opened with Trap Dustshoot, returning my T.G. Rush Rhino to the deck. He saw that I had an Effect Veiler, so he held back on his big plays until he could bait it out. Unfortunately for him, I'm not stupid, so I saved my Veiler for his Black Rose Dragon. And when he dropped his Judgment Dragon, I killed it with Bottomless Trap Hole. Unfortunately, we were both top-decking after that, and he drew into another Judgment Dragon.
-Duel 2: I made a Steelswarm Roach, but he milled a Wulf off of his Glow-Up Bulb to run over my Roach. Then, he made a T.G. Hyper Librarian. I had to make a Gaia Knight to run it over. He then kept summoning Lightsworn Monsters to get four names into the Graveyard, but I kept his Graveyard in check with D.D. Crow. Then, I traded out my Gaia Knight for a Colossal Fighter using Plaguespreader Zombie. With five total Warriors in the Graveyard, he would be unable to get over it with Judgment Dragon, and I had two Effect Veilers to protect it from effects. He dropped a Chaos Sorcerer, but one Effect Veiler stopped its effect. He then used his last card, Dark Hole, to clear the field. After that, I slowly built up my resources, eventually making a Catastor. He ended up summoning a Judgment Dragon with three cards left in his deck, but Light-Imprisoning Mirror protected my field. In his End Phase, I destroyed my Imprisoning Mirror with Mystical Space Typhoon to force him to mill out. It was hysterical.
-Duel 3: He opened with Charge of the Light Brigade, milling Lyla, Mind Crush, and some Spell to get his Lumina. He summoned it and pitched Wulf to revive Lyla, but I had my D.D. Crow to banish it. He Set Trap Dustshoot, then milled three Spells/Traps in his End Phase. The Dustshoot didn't matter, since my hand was: Call of the Haunted, Creature Swap, Pot of Duality, T.G. Warwolf, and Goblin Zombie. He returned the latter to my deck, and I used Duality to grab Thunder King Rai-Oh. I summoned it and attacked over Lumina. Then, I set Call of the Haunted and ended my turn. He Special Summoned Wulf with Foolish Burial and attacked over my Rai-Oh. Then, he Set a Monster. I summoned the Goblin Zombie I drew and ran over his Set Glow-Up Bulb. Then, I Creature Swapped him my Zombie, then revived Rai-Oh with Call of the Haunted. I overlaid my Rai-Oh and his Wulf for Steelswarm Roach. He Set a Monster and switched the Goblin Zombie to Defense Position. I summoned another Goblin Zombie and ran over the one under his control, searching Zombie Master. Then, I ran over his Necro Gardna with Roach. He Set a back row, and I flipped Reinforce Truth in his End Phase to Special Summoned Pashuul. I also Special Summoned T.G. Warwolf, then made Trishula with Pashuul, Warwolf, and Goblin Zombie. Trishula got destroyed by his Solemn Judgment, but I searched out Mezuki. I didn't attack that turn, fearing Gorz, but I attacked next turn with Mezuki, and he didn't have the Gorz. He had to block Roach's attack with Necro Gardna, as he only had 1850 LP. He drew more dead cards (like Solemn Warnings), and couldn't get rid of the Roach, so he died.
So I went undefeated and got 1st place. With the store credit, I got an Adreus, Keeper of Armageddon. Now I have Tiras and Adreus, in case I decide to ever use Rank 5 Xyz Monsters. Unfortunately, my Turbo Pack 6 was bad. Oh well.
So yeah, I guess that my deck is as ready as it will be for the Regional next weekend. It's nice to know that I can beat Lightsworn fairly consistently. After that, I might switch to Dark Worlds, we'll see...