Friday, September 30, 2011

Dark Worlds

Unfortunately, I haven't been able to make blog posts this week. I haven't even had time to watch videos on YouTube until last night. And, having watched all of Michael Bonacini's Dark World videos, it makes me want to play Dark Worlds when they come out.

I mean, all of the complex plays that the deck can pull off and how it forces you to find the best order in which to make certain moves makes the deck seem very challenging to play, which I like. The deck can also be teched out fairly easily, which means that at least some creativity in deck building is rewarded.

There's just three problems I have with the deck...

It's too dependent on Grapha. If you don't draw or can't search out Grapha, then you can't really accomplish anything against faster decks. Also, that means that if your Grapha(s) get banished, you can't really do much. You can still gain a bunch of advantage with discard effects, but it's empty advantage.

It's too easy to Side Deck against Dark Worlds; banish the Graphas and you win. D.D. Crow, Debunk, Soul Release, Crevice Into the Different Dimension, Kycoo, Dimensional Fissure, Dimensional Prison, and such are viable Side Deck cards that can wreck Grapha. There's also stuff like Shadow-Imprisoning Mirror and Consecrated Light, but those aren't really as good against these newer builds that only use one Dark World Lightning...

What is perhaps the worst thing about the deck is the mirror match. In the Dark World mirror match, you can't use Card Destruction, Morphing Jar, Dark World Dealings, or Dragged Down into the Grave (okay, maybe you can use Dragged Down if your opponent is incompetent...). So your only discard outlets become Gate, Lightning, and possibly Raven. Unfortunately, Gate can be destroyed by an opposing Gate.

Siding into additional Lightnings may be a decent idea, as your opponent could be Setting all of your Spells/Traps to avoid Dragged Down, making Lightning more live. But still, you'd be depending on like six cards to function as your discard outlets, and while Gate can be used more than once, it probably won't live that long.

Even with these problems, I'm still going to try out the deck. The thing is that I haven't quite yet figured out what type of build I would use. I don't have Tour Guides or Fabled Ravens, so those are out of the question. Any other build is plausible, though. I'd definitely use Dragged Down, since it's amazing, but I've been pondering about how to build the deck from there.

I'm thinking a Stun-esque build so that I can win without Grapha, on the off chance that I can't access it. I'd probably use Dimensional Prisons and other Stun cards to support the Level 4 Dark Worlds, which are decent beaters (like Scraps...). This would probably lessen the problem with the mirror match, but we'll have to see...

8 comments:

  1. If you want to use a non tourguide build, I would suggest 3 Celri, 2 Silvva and 2 Goldd. Celri's effect is amazing, because it enables the second effects of Silvva and Goldd. Throw Celri, use it's effect to throw Goldd, nuke 2 and get a +1, not to mention Celri is easy to get over :)

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  2. Play Doomcaliber Knight. Fiend, 1900 ATK, gets boost from Gate, doesn't stop Grapha's summoning, etc.

    A lot of player also use/used Armageddon Knight and/or Ryko, but that is making the deck more Grapha reliant.

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  3. @Anonymous

    I thought about Celri, but I don't really like it. It requires a discard outlet for it to work in the first place, and Goldd and Silva are dead draws.

    @Saikon

    I thought about Doomcaliber Knight as well, but that hurts the playability of Dragged Down. I was planning on playing Scarr, and if I do, I can't really play non-Dark World Monsters.

    Armageddon Knight isn't a bad idea, but it seems somewhat silly. Scarr would search Snoww to search Grapha, or whatever else.

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  4. Although he may not be that great, and an inherant -1. Skull Meister is a moderately good choice for the side deck. It can negate several different cards, which include but are not limited to any and all searchers, Effect Veiler, D.D. Crow, any darkworld monster that is discarded, tengu if he is sent to the grave, opposing skull meisters, dandylion, spore, glow-up, and so on and so forth. He is also a fiend, so he is boosted from Gate to a 2k beater, as well as having the ability to be removed from the grave for Gate's effect.

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  5. @Relentify

    Skull Meister cannot negate Effect Veiler, D.D. Crow, other Skull Meisters, and any other cards that activate in the hand. While those cards resolve in the Graveyard, they activate in the hand. Consequently, if you were to Debunk one of these cards, they would be negated, but not banished.

    But yeah, it's a decent card. But, it does hurt the playability of Dragged Down, so I'm hesitant to use them, not that I even own any at the moment.

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  6. You can consider Night Assailant. Pops one monster and a fiend. Not to mention it's a LV3 monster, so it's possible to Exceed with broww for a Leviathan or Leviair. Plus, it's searchable by Sangan.

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  7. The deck relies on grapha. But between scar, snow and grapha itself, I think you will always find a way to go for it.I don't think dependency on grapha is a problem in the deck.

    Somehow, that's the reason you think armageddon kinght is silly.

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  8. @Bong 王

    Night Assailant hurts the playability of Dragged Down. If I really need to play more Monster destruction, I'd use Kahkki.

    @Eh Chavo

    Well, if Grapha gets banished, then it could be a little more difficult to grab the second one from your deck. That's the main thing.

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