Tuesday, April 13, 2010

Seeing OTK's

What's that supposed to mean, "Seeing OTK's"? It means what it says.

In mathematics, some people can add (or perform other mathematical functions) faster than others for varying reasons. One reason is the method by which they add.

For example, if I told you to add 3740, 5380, and 991, how would you add them? Would you stack them all and then add, or would you add the first two together, then that sum and the remaining number? (The answer is 10111, for those who care, not that it's relevant.)

Of course, this can be applied to Yu-Gi-Oh. Instead of just counting the damage you think you have, it might be easier to think in set numbers. For me, those set numbers are 2400, 2800, and 2800. They add to exactly 8000 and are fairly common in this game.

One example I remember from when I was playing Dark Reverse Junk and Debris was an OTK with Dark Armed Dragon, Goyo Guardian, and Black Rose Dragon. Oh look, that's 2800, 2800, 2400. How convenient.

It doesn't have to be set strictly to those numbers. With Cyclone Synchro, I don't usually have two 2800's because I don't run Dark Armed Dragon (it's not blasphemy to want the deck to be faster). Well, Turbo Warrior can pick up the extra 100 that Dark Simorgh lacks. Basically, these set numbers serve as a guideline for OTK's.

Of course, that's just my experience. You may have found this already and may have different set numbers. You may just be one of those people who just counts up damage and keeps trying until you can get it to 8000. Either way, I hope that this has given you a different perspective on how to spot OTK's.

1 comment:

Comment moderation has been enabled. Your comments will not appear until they are approved. Also, if you are waiting for a reply, don't forget to subscribe to this post.