Thursday, April 8, 2010

Nitro Warrior

Nitro Warrior is a nice card in the Quickdraw Synchron arsenal. Mainly because it's a huge beater and helps OTK's.

So if you play a Spell while it's on the field, it gains 1000 ATK for its first attack. That's pretty nice and can turn near-OTK's into OTK's.

What's more is that it can punch through Gorz when you go for an OTK. Imagine that your opponent drops Gorz and its Token in Defense Position right before Nitro Warrior attacks. So your OTK is most likely stopped, but you can kill both Gorz and its Token with Nitro Warrior, using its effect, to prevent your opponent from making a comeback with Gorz.

Also notable is that it can tear apart Gravekeeper's Spy and whatever she decides to summon. That's pretty nice, too.

But, that's not the reason why I'm making this post. When testing my Cyclone Synchro deck, I noticed something odd about it. I was able to produce an OTK with a Quickdraw Synchron, Level Eater, Brain Control, Foolish Burial, and a Sangan that was left on the field. The OTK ended with Nitro Warrior and Turbo Warrior side-by-side, and it looked like this:


Doesn't look like there's anything wrong, right? Well, maybe you'll notice something in the next picture:


Since when did Nitro Warrior become a WIND Monster?

Konami messed up with the American Duel Terminals, apparently, since they're spitting out Wind-Attribute Nitro Warriors. I even checked Aki's Duel Terminal Nitro Warrior, and it's also a Wind.

So, my dilemma is which Nitro Warrior should I play in my Extra Deck? The original one, or the cooler, misprint one?

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