The Stardust Overdrive Sneak Peek looks like it'll be a good one. I don't really care about many of the cards at the moment, besides Dark Simorgh and Level Stealer, but the play mat and T-shirt look awesome.
Looks cool, right? That play mat is basically the only reason I want to go, since I want a new play mat. The shirt would be pretty cool, too, though. If I got it, I would probably wear it every time I go to a tournament.
Supposedly, the shirts and play mats are supposed to be given out randomly, but I'm not sure that will happen at my locals. Whether or not it does, doesn't affect me much. I usually have terrible luck with packs, so I would probably lose in the flight, and the chance of getting one of those randomly is pretty low, so yeah. It would be cool to get one, though...
Wednesday, September 30, 2009
5D's Day
It's official. Every week, I will post something having to do with the newest Japanese episode of Yu-Gi-Oh 5D's. There most likely will be spoilers, so don't read these posts if you are one of those people who hates to have the story ruined for you.
Let me start by saying that after the previous episode, I was anticipating the end of Lua/Luka's Riding Duel against the "Enemy." It was somewhat disappointing. So, the "Enemy," who magically had a counter to everything Lua and Luka would do, first kills off Lua and he somehow falls off of the duel lane (which has fence-like things to prevent such occurences). Then, the Crimson Dragon randomly comes out of nowhere, and saves Lua. The method by which Lua is saved is extremely silly, and you'll have to watch it for yourself. Honestly, I think that whoever made the show just wanted a random Crimson Dragon cameo, since it really didn't need to appear.
Afterwards, the "Enemy" defeats Luka, and her little duel spirits protect her from the same fate that almost befell her brother. So, like a D-Wheel, her board just stops and starts to smoke. And then, having won, the "Enemy" is all angry and stuff and storms off. Maybe he was intending on killing them?
Either way, the end of the duel was lame. However, that may be bias, since I really wanted Lua and Luka to win. I suppose that now Lua and Luka will be prepared for the silly Infinity monsters and will be able to win next time...
Let me start by saying that after the previous episode, I was anticipating the end of Lua/Luka's Riding Duel against the "Enemy." It was somewhat disappointing. So, the "Enemy," who magically had a counter to everything Lua and Luka would do, first kills off Lua and he somehow falls off of the duel lane (which has fence-like things to prevent such occurences). Then, the Crimson Dragon randomly comes out of nowhere, and saves Lua. The method by which Lua is saved is extremely silly, and you'll have to watch it for yourself. Honestly, I think that whoever made the show just wanted a random Crimson Dragon cameo, since it really didn't need to appear.
Afterwards, the "Enemy" defeats Luka, and her little duel spirits protect her from the same fate that almost befell her brother. So, like a D-Wheel, her board just stops and starts to smoke. And then, having won, the "Enemy" is all angry and stuff and storms off. Maybe he was intending on killing them?
Either way, the end of the duel was lame. However, that may be bias, since I really wanted Lua and Luka to win. I suppose that now Lua and Luka will be prepared for the silly Infinity monsters and will be able to win next time...
Tuesday, September 29, 2009
Holy Light
Holy Light
I was going to talk about Harmony's Treasure, today, but I decided to talk about Holy Light instead. This card is just CRAZY. It just completely locks down all-Dark decks by itself. Darks cannot attack or be Normal or Special Summoned while this thing is on the field. How is that fair?
It is incredibly poweful. Against Blackwing decks, their best bet is using Icarus Attack by tributing a set monster. Vayu Turbo may play Raigeki Break/Phoenix Wing Wind Blast, but otherwise... yeah...
It's also easy to throw into Lightsworn or Gladiator Beasts. Lightsworn can protect it with Necro Gardna and Honest. Gladiator Beasts can protect it with stuff like Book of Moon and Waboku. When this comes out, people running all-Dark decks may side Fissure to get rid of this thing.
I suppose there have been cards like this in a way that they are supposedly able to shut down the other top decks. GB Hunter, at a glance, would be able to lock down Gladiator Beasts. However, they have Fissure, D.D. Warrior Lady, and other removal to get rid of it. Light-Imprisoning Mirror is supposed to basically shut down Lightsworn, and it does a pretty good job once it gets to the field, since Lightsworn decks aren't made to draw their outs, they're made to mill them.
Hey, for all we know, people will dismiss Holy Light and never play it. We'll just have to wait and see...
I was going to talk about Harmony's Treasure, today, but I decided to talk about Holy Light instead. This card is just CRAZY. It just completely locks down all-Dark decks by itself. Darks cannot attack or be Normal or Special Summoned while this thing is on the field. How is that fair?
It is incredibly poweful. Against Blackwing decks, their best bet is using Icarus Attack by tributing a set monster. Vayu Turbo may play Raigeki Break/Phoenix Wing Wind Blast, but otherwise... yeah...
It's also easy to throw into Lightsworn or Gladiator Beasts. Lightsworn can protect it with Necro Gardna and Honest. Gladiator Beasts can protect it with stuff like Book of Moon and Waboku. When this comes out, people running all-Dark decks may side Fissure to get rid of this thing.
I suppose there have been cards like this in a way that they are supposedly able to shut down the other top decks. GB Hunter, at a glance, would be able to lock down Gladiator Beasts. However, they have Fissure, D.D. Warrior Lady, and other removal to get rid of it. Light-Imprisoning Mirror is supposed to basically shut down Lightsworn, and it does a pretty good job once it gets to the field, since Lightsworn decks aren't made to draw their outs, they're made to mill them.
Hey, for all we know, people will dismiss Holy Light and never play it. We'll just have to wait and see...
Monday, September 28, 2009
Side Decking against Lightsworn
Puddulz of YouTube and I were discussing Junk and Debris and the conversation magically changed into one about side decking against Lightsworn (we did talk about siding against other deck types, but Lightsworn was the main one). It was pretty interesting, so I thought that I'd share some of the things we discussed.
Kycoo the Ghost Destroyer. It's an all-around good card. Stops Necro Gardna, Mezuki, Vayu, Dark Armed Dragon, and other cards. It also lets you control the opponent's Graveyard a little bit. The problem I have with Kycoo is that he's too hard to protect. Lightsworn have Jain, Garoth, Honest, Ryko, Wulf, etc.; Blackwings have Sirocco, Shura, Blizzard, and Kalut; Zombies have Ryko, Zombie Master, Raigeki Break, stuff recruited through Pyramid Turtle, etc. Otherwise, it's a good card.
Soul Release/The Transmigration Prophecy. They both do essentially the same thing: get cards out of the Graveyard (at least for a little while). Aurkus can stop them, but there are ways around it. Soul Release is particularly good against Lightsworn, but is a bit situational. Usually best used when they just got four different Lightsworn into the Graveyard. "Ha ha! I can drop double Judgment Dragon next turn for game!" Yeah... no.
Mind Crush. "I attack your Stardust Dragon with Lumina!" It stops Honest, duh. It can also rip cards from your opponent's hand after they have gotten them with Beckoning Light/Monster Reincarnation. What I don't like about this card is that if you mess up, you'll have lost two cards. Generally, it'll be great against Lightsworn, and can help against Blackwings and Gladiator Beasts.
Light-Imprisoning Mirror. Stops everything in a Lightsworn deck except Honests, Necro Gardnas, Plaguespreader Zombie, Aurkus' Continuous Effect, and Jain's Continuous Effect. Their only hope against this is drawing into Heavy Storm, Mystical Space Typhoon, or whatever other Spell/Trap removal they play.
There's certainly other cards you could side (or main deck), like Skill Drain, Royal Oppression, D.D. Crow, and what not, but I think that the ones discussed above are the more effective ones.
Kycoo the Ghost Destroyer. It's an all-around good card. Stops Necro Gardna, Mezuki, Vayu, Dark Armed Dragon, and other cards. It also lets you control the opponent's Graveyard a little bit. The problem I have with Kycoo is that he's too hard to protect. Lightsworn have Jain, Garoth, Honest, Ryko, Wulf, etc.; Blackwings have Sirocco, Shura, Blizzard, and Kalut; Zombies have Ryko, Zombie Master, Raigeki Break, stuff recruited through Pyramid Turtle, etc. Otherwise, it's a good card.
Soul Release/The Transmigration Prophecy. They both do essentially the same thing: get cards out of the Graveyard (at least for a little while). Aurkus can stop them, but there are ways around it. Soul Release is particularly good against Lightsworn, but is a bit situational. Usually best used when they just got four different Lightsworn into the Graveyard. "Ha ha! I can drop double Judgment Dragon next turn for game!" Yeah... no.
Mind Crush. "I attack your Stardust Dragon with Lumina!" It stops Honest, duh. It can also rip cards from your opponent's hand after they have gotten them with Beckoning Light/Monster Reincarnation. What I don't like about this card is that if you mess up, you'll have lost two cards. Generally, it'll be great against Lightsworn, and can help against Blackwings and Gladiator Beasts.
Light-Imprisoning Mirror. Stops everything in a Lightsworn deck except Honests, Necro Gardnas, Plaguespreader Zombie, Aurkus' Continuous Effect, and Jain's Continuous Effect. Their only hope against this is drawing into Heavy Storm, Mystical Space Typhoon, or whatever other Spell/Trap removal they play.
There's certainly other cards you could side (or main deck), like Skill Drain, Royal Oppression, D.D. Crow, and what not, but I think that the ones discussed above are the more effective ones.
Sunday, September 27, 2009
Shonen Jump Orlando
Lightsworn won, right? They didn't? Even though more than half of the Top 16 was Lightsworn, they couldn't win? They didn't even make it to the finals?
Blackwings secured the championship, and it wasn't a Vayu Turbo deck, it was the olden type of Blackwings that used Black Whirlwind, but used a couple of Vayu. That's cool (not sarcasm, by the way).
I think that says something about Lightsworn. Despite all of the broken cards they have, they're too inconsistent to last a huge 14 round tournament. Blackwings, on the other hand, can be consistent.
People might net-deck Blackwing decks now. All of the better for me; my best match-up is against Blackwings, heh heh...
Blackwings secured the championship, and it wasn't a Vayu Turbo deck, it was the olden type of Blackwings that used Black Whirlwind, but used a couple of Vayu. That's cool (not sarcasm, by the way).
I think that says something about Lightsworn. Despite all of the broken cards they have, they're too inconsistent to last a huge 14 round tournament. Blackwings, on the other hand, can be consistent.
People might net-deck Blackwing decks now. All of the better for me; my best match-up is against Blackwings, heh heh...
Saturday, September 26, 2009
Honest and Charge of the Light Brigade
Honest and Charge of the Light Brigade are good, that goes without saying. Because that goes without saying, that means that they're TOO good. Of course, they should have some sort of limitations, right...? Right? Maybe Judgment Dragon should go with them?
Actually, Honest really isn't good enough to be limited. Sure, it's a cheap, in-hand battle trick that guarantees that you'll win the battle, but once the Allies of Justice Catastor and Decisive Arms come out, it won't really matter. Even now, they aren't that bad.
Charge of the Light Brigade is a different story. Shall we compare it to Reinforcement of the Army? RotA has bounced around on the ban list quite a bit, and has settled down at 1 recently. While it can only get Warriors, it gives you access to quite a few good cards (Stratos, D-Heroes, Dark Grepher, Armageddon Knight, Junk Synchron, Rose, etc.). CotLB is essentially the same; you get to mill 3 and search for a Lightsworn monster, which are good in general (Ryko, Lumina, Lyla, Ehren, Garoth, Aurkus). But wait, CotLB is as good as (arguably better than) RotA, and it's UNLIMITED? The mill effect is good enough to splash 3 and some Lightsworn into a deck. How is that fair? ... That's right, no answer...
Judgment Dragon. It's Judgment Dragon, it should be at 1 (at least). I don't think I have to explain this one.
Although I wasn't planning on it, this post has turned into a rant about Lightsworn support cards. What I was intending on talking about was that Honest and Charge of the Light Brigade are going to be reprinted in the future. Honest in the "Twilight Edition" and CotLB in Stardust Overdrive Special Edition. That's cool, I can get some CotLB (and Tempest Magicians, the other reprint) from SOVR SE.
Now to congratulate Konami on slowly making the game more affordable for players. Gold Sarcophagus and Dark Armed Dragon in Gold Series 2009 (and they weren't Super Short Print, like Crush Card Virus in the previous Gold Series), Allure of Darkness and Dark Creator in Raging Battle Special Edition, CotLB and Tempest Magician in Stardust Overdrive Special Edition, and Judgment Dragon, Doomcaliber Knight, and Crush Card Virus in the Turbo Pack. Maybe Mezuki, Vayu, and the Blackwing Synchros will be next?
Wait a second... Crush Card Virus was banned soon after it was reprinted in the Turbo Pack. Could that mean... that Charge of the Light Brigade is next?
Actually, Honest really isn't good enough to be limited. Sure, it's a cheap, in-hand battle trick that guarantees that you'll win the battle, but once the Allies of Justice Catastor and Decisive Arms come out, it won't really matter. Even now, they aren't that bad.
Charge of the Light Brigade is a different story. Shall we compare it to Reinforcement of the Army? RotA has bounced around on the ban list quite a bit, and has settled down at 1 recently. While it can only get Warriors, it gives you access to quite a few good cards (Stratos, D-Heroes, Dark Grepher, Armageddon Knight, Junk Synchron, Rose, etc.). CotLB is essentially the same; you get to mill 3 and search for a Lightsworn monster, which are good in general (Ryko, Lumina, Lyla, Ehren, Garoth, Aurkus). But wait, CotLB is as good as (arguably better than) RotA, and it's UNLIMITED? The mill effect is good enough to splash 3 and some Lightsworn into a deck. How is that fair? ... That's right, no answer...
Judgment Dragon. It's Judgment Dragon, it should be at 1 (at least). I don't think I have to explain this one.
Although I wasn't planning on it, this post has turned into a rant about Lightsworn support cards. What I was intending on talking about was that Honest and Charge of the Light Brigade are going to be reprinted in the future. Honest in the "Twilight Edition" and CotLB in Stardust Overdrive Special Edition. That's cool, I can get some CotLB (and Tempest Magicians, the other reprint) from SOVR SE.
Now to congratulate Konami on slowly making the game more affordable for players. Gold Sarcophagus and Dark Armed Dragon in Gold Series 2009 (and they weren't Super Short Print, like Crush Card Virus in the previous Gold Series), Allure of Darkness and Dark Creator in Raging Battle Special Edition, CotLB and Tempest Magician in Stardust Overdrive Special Edition, and Judgment Dragon, Doomcaliber Knight, and Crush Card Virus in the Turbo Pack. Maybe Mezuki, Vayu, and the Blackwing Synchros will be next?
Wait a second... Crush Card Virus was banned soon after it was reprinted in the Turbo Pack. Could that mean... that Charge of the Light Brigade is next?
Tournament Report 9/26/09
I've got another tournament report for whoever reads this blog. I was playing my Dark Reverse Junk and Debris variant, and I was trying out a couple of Hedge Guard in the deck. And, again, I couldn't get three Swallow Flips... I had to settle on Black Horn of Heaven.
As I was seeing what types of decks people were running, almost no one was running meta decks. There was one kid running Blackwings, two guys with Gladiator Beasts, and someone with Lightsworn. Guess who I face first?
Round 1: vs Lightsworn
Yeah, Lightsworn. I knew the guy from earlier tournaments, and he's pretty cool and all. Random, I know.
"I have to play the hardest deck here first round," he said (you thought that I would've been saying that, huh?). I said that my deck isn't that great, but he explained about how much he hates Synchros. It makes sense, though, since Lightsworn, as versatile as they are, can have trouble with Synchros.
-Duel 1: He used Beckoning Light for double Judgment Dragon. He didn't have enough Lightsworn in the Graveyard, so he had to wait a couple turns. During which time, Hedge Guard did its job in protecting me from Honest. Knowing that he had two Judgment Dragons in hand, though, I couldn't do anything but scoop.
-Duel 2: I pull random Stardust Dragon and Colossal Fighter out of nowhere. He tunes Plaguespreader to a Jain for Goyo to steal my Stardust Dragon and Mirror Forces my Colossal. Expecting something like that, I then proceded to Synchro Summon Ancient Fairy Dragon in DEF, and stall behind it. He drew into an Honest, though, and I couldn't do anything to stop it.
After my first match, I went with my opponent to watch two newbies dueling. In their second duel, one actually decked out, and his opponent wasn't even trying to deck him out. It was pretty funny.
Round 2: vs Newbie Deck
I had to duel a newbie, which I don't like. It's not fun playing someone who barely understands the game.
-Duel 1: He sets a bunch of back row and I Black Rose to take control. He Bottomless Trap Holed it, but I had D.D.R.
-Duel 2: I was stalling behind Hedge Guard's 2100 DEF for a long, long time. I eventually pulled out Black Rose Dragon to take control of the game.
After my second match, I watched this one guy with this Tempest Magician FTK deck. It was actually pretty good, and it was fun to watch. Right before the end of their match, Aki called me on my cell, and I missed the ending... The Lightsworn guy from before filled me in, though.
Round 3: vs Something
I had to duel one of those people who wasn't a newbie, but wasn't very competitive. He didn't understand much about game mechanics, but the one thing he did know was that chains resolve backwards. He was really annoying, too, which didn't help.
-Duel 1: I was able to take control of the game and get him down to one card in hand. It just happened to be Gorz, which won him the game.
-Duel 2: I took control of the game and forced him into top-decking mode. He set the Treeborn Frog he drew, which I proceded to take with Mind Control after dropping Dark Armed Dragon alongside my Goyo Guardian. I tuned my Plaguespreader to his frog and a Fluffy Token for Armory Arm and OTK'd him.
-Duel 3: He draws into some sort of weird random rush OTK after a few turns. Nothing I could do.
Round 4: vs Six Samurai
This guy was friends with my previous opponent and was watching our match, so he knew my deck. However, I saw his deck when he was playing against the Tempest Magician FTK guy.
-Duel 1: He drew pretty badly and I was able to take control with Black Rose Dragon.
-Duel 2: It was a very back-and-forth game. I was stalling for a while with Cyber Valley and Dandylion until I was able to pull out Black Rose Dragon to destroy his field (for the second time that duel). I won the hard fought duel.
It ended up that there were only four rounds. The card I pulled from the Turbo Pack were garbage, but I was randomly selected to get some store credit, which was cool. I used it to buy a Gold Series 2009 pack, which took me quite a while to open. I had so much difficulty getting the plastic off that I ended up taking the top to my dice case and using it to cut through the plastic. Then, it took me a while to actually pull the cards out of the pack. It was well worth it, though, and I audibly gasped when I saw the top card: Gold Sarcophagus. The card under it was Dark Armed Dragon. I was going to sell the Dark Armed Dragon to buy a second Gold Sarcophagus to match the one I pulled, but they didn't have one. Oh well.
Either way, the tournament wasn't that great, and I didn't have much fun dueling, except against the Six Samurai guy. But, I pulled $60's worth of cards out of a $20 pack, so I think it was worth it.
As I was seeing what types of decks people were running, almost no one was running meta decks. There was one kid running Blackwings, two guys with Gladiator Beasts, and someone with Lightsworn. Guess who I face first?
Round 1: vs Lightsworn
Yeah, Lightsworn. I knew the guy from earlier tournaments, and he's pretty cool and all. Random, I know.
"I have to play the hardest deck here first round," he said (you thought that I would've been saying that, huh?). I said that my deck isn't that great, but he explained about how much he hates Synchros. It makes sense, though, since Lightsworn, as versatile as they are, can have trouble with Synchros.
-Duel 1: He used Beckoning Light for double Judgment Dragon. He didn't have enough Lightsworn in the Graveyard, so he had to wait a couple turns. During which time, Hedge Guard did its job in protecting me from Honest. Knowing that he had two Judgment Dragons in hand, though, I couldn't do anything but scoop.
-Duel 2: I pull random Stardust Dragon and Colossal Fighter out of nowhere. He tunes Plaguespreader to a Jain for Goyo to steal my Stardust Dragon and Mirror Forces my Colossal. Expecting something like that, I then proceded to Synchro Summon Ancient Fairy Dragon in DEF, and stall behind it. He drew into an Honest, though, and I couldn't do anything to stop it.
After my first match, I went with my opponent to watch two newbies dueling. In their second duel, one actually decked out, and his opponent wasn't even trying to deck him out. It was pretty funny.
Round 2: vs Newbie Deck
I had to duel a newbie, which I don't like. It's not fun playing someone who barely understands the game.
-Duel 1: He sets a bunch of back row and I Black Rose to take control. He Bottomless Trap Holed it, but I had D.D.R.
-Duel 2: I was stalling behind Hedge Guard's 2100 DEF for a long, long time. I eventually pulled out Black Rose Dragon to take control of the game.
After my second match, I watched this one guy with this Tempest Magician FTK deck. It was actually pretty good, and it was fun to watch. Right before the end of their match, Aki called me on my cell, and I missed the ending... The Lightsworn guy from before filled me in, though.
Round 3: vs Something
I had to duel one of those people who wasn't a newbie, but wasn't very competitive. He didn't understand much about game mechanics, but the one thing he did know was that chains resolve backwards. He was really annoying, too, which didn't help.
-Duel 1: I was able to take control of the game and get him down to one card in hand. It just happened to be Gorz, which won him the game.
-Duel 2: I took control of the game and forced him into top-decking mode. He set the Treeborn Frog he drew, which I proceded to take with Mind Control after dropping Dark Armed Dragon alongside my Goyo Guardian. I tuned my Plaguespreader to his frog and a Fluffy Token for Armory Arm and OTK'd him.
-Duel 3: He draws into some sort of weird random rush OTK after a few turns. Nothing I could do.
Round 4: vs Six Samurai
This guy was friends with my previous opponent and was watching our match, so he knew my deck. However, I saw his deck when he was playing against the Tempest Magician FTK guy.
-Duel 1: He drew pretty badly and I was able to take control with Black Rose Dragon.
-Duel 2: It was a very back-and-forth game. I was stalling for a while with Cyber Valley and Dandylion until I was able to pull out Black Rose Dragon to destroy his field (for the second time that duel). I won the hard fought duel.
It ended up that there were only four rounds. The card I pulled from the Turbo Pack were garbage, but I was randomly selected to get some store credit, which was cool. I used it to buy a Gold Series 2009 pack, which took me quite a while to open. I had so much difficulty getting the plastic off that I ended up taking the top to my dice case and using it to cut through the plastic. Then, it took me a while to actually pull the cards out of the pack. It was well worth it, though, and I audibly gasped when I saw the top card: Gold Sarcophagus. The card under it was Dark Armed Dragon. I was going to sell the Dark Armed Dragon to buy a second Gold Sarcophagus to match the one I pulled, but they didn't have one. Oh well.
Either way, the tournament wasn't that great, and I didn't have much fun dueling, except against the Six Samurai guy. But, I pulled $60's worth of cards out of a $20 pack, so I think it was worth it.
Friday, September 25, 2009
First Test of Dark Cyclone Junk and Debris
I felt like posting this test of the Dark Cyclone Junk and Debris variant I discussed in the last post. It was pretty interesting, and I'm sorry if you can't follow it easily, I was typing very quickly.
I got to go first, I drew Dark Simorgh in the starting hand. I also drew Vortex Trooper, which I used to send Simorgh and Vengeful Shinobi back to the deck. I drew Vengeful Shinobi, how great is that? Opponent summoned Sirocco, Bora, attacked with both, droped a Kalut, and retrieved it with Dark Eruption in Main 2. I'm down to 2900 LP already, and in a terrible spot. He set Reckless Greed, which he activated right away. Debris Dragon for Vortex Trooper, Black Rose Dragon, destroyed the field. Foolish Burial for Dandylion, set Giant Trunade as a bluff, hoping my opponent didn't have Bora. They summon Sirocco, set Icarus Attack, and end. I summon Armageddon Knight for Necro Gardna, set Heavy Storm, and end. They end. I switched Armageddon Knight to DEF and set Necro Gardna. They Icarus Attacked (tributing Sirocco) on my Armageddon Knight and set Gardna. Heavy Storm and summoned Kalut after Black Whirlwind, get Gale, Special Summon into Armed Wing. Attacked a Fluffy Token, which I blocked with Necro Gardna. He ended. Debris Dragon for Dandylion. Synchro for Stardust (Debris Dragon, Dandylion, and one token) and I got two more Fluffy Tokens. Attack over Armed Wing, and I take control of the game.
He drew and set Reckless Greed. I played Hidden Armory for Autonomous Action Unit, since I wasn't going to Normal Summon that turn. Attack with Stardust Dragon and end. He drew, then activated Reckless Greed. He summoned Blizzard for Bora into Goyo Guardian. He attacked Stardust, and I blocked with the other Necro Gardna. He claimed that he wasn't aware of my second Gardna, and I explain that it was the set monster he destroyed with Icarus Attack. He ended his last turn. I drew Plaguespreader Zombie with a hand of Mind Control, D.D.R., Vengeful Shinobi, and Autonomous Action Unit. I played the latter to get his Gale and halve his Goyo's stats. Then, I tuned it to the three tokens for Goyo Guardian. Then I discarded the Shinobi for D.D.R. for Necro Gardna. Summon Plaguespreader into Magical Android. I stole his Goyo with my own and attacked for game.
He said that my "methods" were "disgusting" because I took victory from him when he was ahead by a significant amount (I'm not sure what he was basing it on, but I'm pretty sure that it was LP) and that I should have more ethics or something like that. I questioned his reasoning and he disconnected. All I can say in response to that is that the deck works the way it's supposed to... heh heh...
I got to go first, I drew Dark Simorgh in the starting hand. I also drew Vortex Trooper, which I used to send Simorgh and Vengeful Shinobi back to the deck. I drew Vengeful Shinobi, how great is that? Opponent summoned Sirocco, Bora, attacked with both, droped a Kalut, and retrieved it with Dark Eruption in Main 2. I'm down to 2900 LP already, and in a terrible spot. He set Reckless Greed, which he activated right away. Debris Dragon for Vortex Trooper, Black Rose Dragon, destroyed the field. Foolish Burial for Dandylion, set Giant Trunade as a bluff, hoping my opponent didn't have Bora. They summon Sirocco, set Icarus Attack, and end. I summon Armageddon Knight for Necro Gardna, set Heavy Storm, and end. They end. I switched Armageddon Knight to DEF and set Necro Gardna. They Icarus Attacked (tributing Sirocco) on my Armageddon Knight and set Gardna. Heavy Storm and summoned Kalut after Black Whirlwind, get Gale, Special Summon into Armed Wing. Attacked a Fluffy Token, which I blocked with Necro Gardna. He ended. Debris Dragon for Dandylion. Synchro for Stardust (Debris Dragon, Dandylion, and one token) and I got two more Fluffy Tokens. Attack over Armed Wing, and I take control of the game.
He drew and set Reckless Greed. I played Hidden Armory for Autonomous Action Unit, since I wasn't going to Normal Summon that turn. Attack with Stardust Dragon and end. He drew, then activated Reckless Greed. He summoned Blizzard for Bora into Goyo Guardian. He attacked Stardust, and I blocked with the other Necro Gardna. He claimed that he wasn't aware of my second Gardna, and I explain that it was the set monster he destroyed with Icarus Attack. He ended his last turn. I drew Plaguespreader Zombie with a hand of Mind Control, D.D.R., Vengeful Shinobi, and Autonomous Action Unit. I played the latter to get his Gale and halve his Goyo's stats. Then, I tuned it to the three tokens for Goyo Guardian. Then I discarded the Shinobi for D.D.R. for Necro Gardna. Summon Plaguespreader into Magical Android. I stole his Goyo with my own and attacked for game.
He said that my "methods" were "disgusting" because I took victory from him when he was ahead by a significant amount (I'm not sure what he was basing it on, but I'm pretty sure that it was LP) and that I should have more ethics or something like that. I questioned his reasoning and he disconnected. All I can say in response to that is that the deck works the way it's supposed to... heh heh...
Dark Simorgh
Dark Simorgh is supposed to come to the TCG through Stardust Overdrive. The first thing that comes to mind is: "Finally."
People are going to make Monarch variants around it, probably. With three Raiza and Caius, it's not going to be very hard. I'm hopefully going to be able to get a couple, but not necessarily for a Monarch deck.
I'm going to take a page out of Rauzes' book and post a Junk and Debris variant I randomly thought of:
Dark Cyclone Junk and Debris
Monsters: (20)
Debris Dragon x3
Junk Synchron x3
Dandylion
Plaguespreader Zombie
Dark Armed Dragon
Dark Simorgh x2
Armageddon Knight x2
Necro Gardna x2
Vortex Trooper
Vengeful Shinobi
Sasuke Samurai x2
Cyber Valley
Spells: (17)
Reinforcement of the Army
Mystical Space Typhoon
Heavy Storm
Giant Trunade
Brain Control
Mind Control
Allure of Darkness x2
Pot of Avarice x2
Hidden Armory x2
Autonomous Action Unit
D.D.R. x2
Foolish Burial x2
Traps: (5)
Mirror Force
Torrential Tribute
Bottomless Trap Hole x2
Call of the Haunted
Extra Deck: (15)
Mist Wurm
Red Dragon Archfiend
Colossal Fighter
Thought Ruler Archfiend
Stardust Dragon
Black Rose Dragon
X-Saber Urbellum
Ancient Fairy Dragon
Goyo Guardian
Iron Chain Dragon x2
Brionac, Dragon of the Ice Barrier
Magical Android
Ally of Justice Catastor
Armory Arm
The Extra Deck doesn't necessarily have to be like that. Depends on how you want to play the deck, of course. I haven't tested it, yet, but I'm planning on making it in KCVDS and seeing how it does...
People are going to make Monarch variants around it, probably. With three Raiza and Caius, it's not going to be very hard. I'm hopefully going to be able to get a couple, but not necessarily for a Monarch deck.
I'm going to take a page out of Rauzes' book and post a Junk and Debris variant I randomly thought of:
Dark Cyclone Junk and Debris
Monsters: (20)
Debris Dragon x3
Junk Synchron x3
Dandylion
Plaguespreader Zombie
Dark Armed Dragon
Dark Simorgh x2
Armageddon Knight x2
Necro Gardna x2
Vortex Trooper
Vengeful Shinobi
Sasuke Samurai x2
Cyber Valley
Spells: (17)
Reinforcement of the Army
Mystical Space Typhoon
Heavy Storm
Giant Trunade
Brain Control
Mind Control
Allure of Darkness x2
Pot of Avarice x2
Hidden Armory x2
Autonomous Action Unit
D.D.R. x2
Foolish Burial x2
Traps: (5)
Mirror Force
Torrential Tribute
Bottomless Trap Hole x2
Call of the Haunted
Extra Deck: (15)
Mist Wurm
Red Dragon Archfiend
Colossal Fighter
Thought Ruler Archfiend
Stardust Dragon
Black Rose Dragon
X-Saber Urbellum
Ancient Fairy Dragon
Goyo Guardian
Iron Chain Dragon x2
Brionac, Dragon of the Ice Barrier
Magical Android
Ally of Justice Catastor
Armory Arm
The Extra Deck doesn't necessarily have to be like that. Depends on how you want to play the deck, of course. I haven't tested it, yet, but I'm planning on making it in KCVDS and seeing how it does...
Thursday, September 24, 2009
Overly-Shiny Cards
I hate how cards that are super shiny (Hobby League and Parallel) bend. They're naturally bent, and if you try to straighten them, you risk hurting the card's value. It's especially annoying if it sticks out because of this, such as if you set it face-down, but the card is curved so that it's obvious that it's one of these super shinies.
This also occurs with other holo cards, but not to the extent of Hobby League and Parallel cards. My really old Necro Gardnas (1st Edition Tactical Evolution) started to bend a little while ago.
I just want to straighten out my Hobby League Torrential Tribute without damaging it...
This also occurs with other holo cards, but not to the extent of Hobby League and Parallel cards. My really old Necro Gardnas (1st Edition Tactical Evolution) started to bend a little while ago.
I just want to straighten out my Hobby League Torrential Tribute without damaging it...
Current Extra Deck (Dark Reverse Junk and Debris)
This is the current Extra Deck for my Dark Reverse Junk and Debris:
Red Dragon Archfiend
Colossal Fighter
Thought Ruler Archfiend
Stardust Dragon x2
Black Rose Dragon
X-Saber Urbellum
Ancient Fairy Dragon
Goyo Guardian
Iron Chain Dragon x2
Magical Android
Sea Dragon Lord Gishilnodon
Junk Warrior
Armory Arm
As soon as Hidden Arsenal comes out, it will become this:
Mist Wurm
Red Dragon Archfiend
Colossal Fighter
Thought Ruler Archfiend
Stardust Dragon
Black Rose Dragon
X-Saber Urbellum
Ancient Fairy Dragon
Goyo Guardian
Iron Chain Dragon x2
Brionac, Dragon of the Ice Barrier
Magical Android
Ally of Justice Catastor
Armory Arm
Obviously, with the Synchro Monsters from Hidden Arsenal, the deck will become much more powerful. However, what I wanted to bring to your attention is this:
Why two Stardust Dragon? I barely use one...
I'm trying to find a card that I can use instead for now. Two Stardust Dragon is really unnecessary in this deck (unless Starlight Road comes to the TCG...), so I was thinking about Exploder Dragonwing, Power Tool Dragon, another Ancient Fairy Dragon, Arcanite Magician, another Iron Chain Dragon, Revived King Ha Des, Doomkaiser Dragon, Queen of Thorns, Chimeratech Fortress Dragon, or Gladiator Beast Gyzarus. I would use Trident Dragion, but I don't have one, so I'm stuck with those as my choices. So far I'm leaning towards Queen of Thorns (I'm testing out Hedge Guard in the deck), but I'm still not sure. I'd appreciate suggestions.
Red Dragon Archfiend
Colossal Fighter
Thought Ruler Archfiend
Stardust Dragon x2
Black Rose Dragon
X-Saber Urbellum
Ancient Fairy Dragon
Goyo Guardian
Iron Chain Dragon x2
Magical Android
Sea Dragon Lord Gishilnodon
Junk Warrior
Armory Arm
As soon as Hidden Arsenal comes out, it will become this:
Mist Wurm
Red Dragon Archfiend
Colossal Fighter
Thought Ruler Archfiend
Stardust Dragon
Black Rose Dragon
X-Saber Urbellum
Ancient Fairy Dragon
Goyo Guardian
Iron Chain Dragon x2
Brionac, Dragon of the Ice Barrier
Magical Android
Ally of Justice Catastor
Armory Arm
Obviously, with the Synchro Monsters from Hidden Arsenal, the deck will become much more powerful. However, what I wanted to bring to your attention is this:
Why two Stardust Dragon? I barely use one...
I'm trying to find a card that I can use instead for now. Two Stardust Dragon is really unnecessary in this deck (unless Starlight Road comes to the TCG...), so I was thinking about Exploder Dragonwing, Power Tool Dragon, another Ancient Fairy Dragon, Arcanite Magician, another Iron Chain Dragon, Revived King Ha Des, Doomkaiser Dragon, Queen of Thorns, Chimeratech Fortress Dragon, or Gladiator Beast Gyzarus. I would use Trident Dragion, but I don't have one, so I'm stuck with those as my choices. So far I'm leaning towards Queen of Thorns (I'm testing out Hedge Guard in the deck), but I'm still not sure. I'd appreciate suggestions.
Wednesday, September 23, 2009
ボーディング・デュエル!アクセラレーション!
"Boarding Duel! Acceleration!"
Every single person in the show is going Riding Duel, now, as opposed to normal duels. It was exclusively for people who could drive, but with the advent of Yu-Gi-Oh 5D's episode 77...
Small children can now Riding (Boarding) Duel. Although I admit that it's pretty cool, it's kind of desperate...
Every single person in the show is going Riding Duel, now, as opposed to normal duels. It was exclusively for people who could drive, but with the advent of Yu-Gi-Oh 5D's episode 77...
Small children can now Riding (Boarding) Duel. Although I admit that it's pretty cool, it's kind of desperate...
Tuesday, September 22, 2009
Hedge Guard
What makes Hedge Guard so great? Let's compare it to other, somewhat similar cards.
Shield Warrior. The effect is practically the same, except that one is from the Graveyard while the other is from the hand. Of course, it comes at less of a cost when it's a Graveyard effect, but the surprise factor of a hand effect could make up for that.
Waboku. Both are -1's, but one protects for the whole turn. The upside to Hedge Guard in this situation is that it can be used during damage calculation. The opponent throws down Honest, it's already too late to use Waboku (if you didn't read an Honest), but, you can chain Hedge Guard. You'll lose half of your ATK before Honest's effect resolves, so you wouldn't take any more damage than you would have anyways.
Essentially, getting a monster killed in battle is a -1, so the fact that Hedge Guard is a -1 shouldn't be much of an issue. You would lose a card either way, at least with Hedge Guard, you get to decide. Maybe you'd benefit from your monster surviving for the turn. Vengeful Shinobi and Blackwing - Gale the Whirlwind are a couple of prime examples. With stuff like Blackwing - Shura the Blue Flame and Goyo Guardian getting pluses from killing monsters in battle, you might want to prevent them from getting that extra card.
I shouldn't have to talk about the applications of Hedge Guard in a Junk and Debris deck. It's a Level 3 with 0 ATK, and it's also a Plant. It's not hard to figure out.
Of course, Necro Gardna is generally better than Hedge Guard. It's a graveyard effect (essentially no loss in card advantage) and is a Dark Warrior. It gets into the Graveyard easily (Armageddon Knight, Dark Grepher, Lightsworn, etc.) and completely negates the attack. The only upside about Hedge Guard is to have the opponent waste Honest instead of letting them hold onto it.
Hedge Guard should prove useful against Blackwings and Lightsworn, but not so much against Gladiator Beasts. But, that's what Mirror of Oaths and Swallow Flip are for...
Shield Warrior. The effect is practically the same, except that one is from the Graveyard while the other is from the hand. Of course, it comes at less of a cost when it's a Graveyard effect, but the surprise factor of a hand effect could make up for that.
Waboku. Both are -1's, but one protects for the whole turn. The upside to Hedge Guard in this situation is that it can be used during damage calculation. The opponent throws down Honest, it's already too late to use Waboku (if you didn't read an Honest), but, you can chain Hedge Guard. You'll lose half of your ATK before Honest's effect resolves, so you wouldn't take any more damage than you would have anyways.
Essentially, getting a monster killed in battle is a -1, so the fact that Hedge Guard is a -1 shouldn't be much of an issue. You would lose a card either way, at least with Hedge Guard, you get to decide. Maybe you'd benefit from your monster surviving for the turn. Vengeful Shinobi and Blackwing - Gale the Whirlwind are a couple of prime examples. With stuff like Blackwing - Shura the Blue Flame and Goyo Guardian getting pluses from killing monsters in battle, you might want to prevent them from getting that extra card.
I shouldn't have to talk about the applications of Hedge Guard in a Junk and Debris deck. It's a Level 3 with 0 ATK, and it's also a Plant. It's not hard to figure out.
Of course, Necro Gardna is generally better than Hedge Guard. It's a graveyard effect (essentially no loss in card advantage) and is a Dark Warrior. It gets into the Graveyard easily (Armageddon Knight, Dark Grepher, Lightsworn, etc.) and completely negates the attack. The only upside about Hedge Guard is to have the opponent waste Honest instead of letting them hold onto it.
Hedge Guard should prove useful against Blackwings and Lightsworn, but not so much against Gladiator Beasts. But, that's what Mirror of Oaths and Swallow Flip are for...
Monday, September 21, 2009
Beast of the Pharaoh in Junk and Debris
It worked amazingly in Zombiesworn Junk and Debris. It didn't work as well in Dark Reverse, though. I was often hesitant to use (waste) a Foolish Burial on it and it only found its way to the Graveyard only after I set it or I discarded it for D.D.R.
I think I'll take it out of my deck. The combo I was going to use it for (Summon Debris Dragon, Special Beast for Black Rose Dragon. Destroy the field, revive Spirit Reaper, and rip a card from the opponent's hand), although reasonable, wasn't worth it.
It leaves me thinking that I need another Level 3 target for Debris Dragon. Card Trooper for mill and its floating abilities? Night Assailant for its Flip Effect and Dark Attribute? Vortex Trooper for draw power? Marshmallon just because? I want a Level 3 Dragon non-Tuner for access to Exploder Dragonwing, but such a target for Debris Dragon does not exist. Any suggestions?
EDIT: I'm also considering Hedge Guard (awesome combo with Vengeful Shinobi), DUCKER Mobile Cannon (get back Debris Dragon or Armageddon Knight), and Level Warrior (the Special Summoning could help).
I think I'll take it out of my deck. The combo I was going to use it for (Summon Debris Dragon, Special Beast for Black Rose Dragon. Destroy the field, revive Spirit Reaper, and rip a card from the opponent's hand), although reasonable, wasn't worth it.
It leaves me thinking that I need another Level 3 target for Debris Dragon. Card Trooper for mill and its floating abilities? Night Assailant for its Flip Effect and Dark Attribute? Vortex Trooper for draw power? Marshmallon just because? I want a Level 3 Dragon non-Tuner for access to Exploder Dragonwing, but such a target for Debris Dragon does not exist. Any suggestions?
EDIT: I'm also considering Hedge Guard (awesome combo with Vengeful Shinobi), DUCKER Mobile Cannon (get back Debris Dragon or Armageddon Knight), and Level Warrior (the Special Summoning could help).
Sunday, September 20, 2009
Tournament Report 9/20/09
While this was not my first tournament, this is my first tournament report. I can't say which card shop the tournament was at, due to privacy reasons, sorry.
I was piloting a Junk and Debris variant, (Dark Reverse Junk and Debris). Honestly, it's hard to describe. It'll be in my videos in a few days, so you'll be able to see for yourselves.
Random note: I was really disappointed when I couldn't get 3 Swallow Flips for my side deck.
Round 1: vs Dark (???)
I was dueling against someone who I knew to be good and often ran some sort of Dark deck.
-Duel 1: My opponent drew nothing good, and I kept poking with Spirit Reaper for card advantage. I think that he scooped early in the duel.
-Duel 2: Summon X-Saber Urbellum to stall his draw. He chains Tragoedia to the effect and uses it to steal Urbellum discarding Gorz. I don't remember how I won, though.
Round 2: vs Blackwings
-Duel 1: Vengeful Shinobi confuses people a lot. My opponent didn't draw well and I got a bit lucky with Dark Armed Dragon. I forgot how I won.
-Duel 2: Vengeful Shinobi > Card Trooper/Vortex Trooper/Dekoichi/whatever. He attacks it, Necro Gardna for a free draw. He attacks with another monster, and I get another free draw. It's hardly fair. By the time we were halfway through the duel, most of the other people were done with their matches (my deck stalls like crazy) and came over to watch my duel.
I've got Armageddon Knight and Cyber Valley on the field against three set S/T (he just set what he drew for a few turns while I poked with Arma Knight for damage, so I didn't know whether or not they were threatening at the time). Top-deck for Plaguespreader's effect, Synchro for Black Rose to destroy the field (all of his sets were bluffs). Epic finish when I played Reinforcement of the Army. All of the spectators were roaring when I summoned Junk Synchron into Junk Warrior for game. "Blackwings got beat by Junk Warrior!"
Unfortunately, it was downhill from there...
Round 3: vs Lightsworn
Lightsworn... I really love the archetype, but Judgment Dragon and Honest make them too cheap.
-Duel 1: Judgment Dragon. Enough said.
-Duel 2: I start with a Light-Imprisoning Mirror that I sided in. By the time it was destroyed, it was too late. I was able to get out Colossal Fighter and Stardust Dragon, and my opponent tried to stall for an out. It didn't work.
-Duel 3: I drew nothing, which was bad. I lost pretty quickly, since I didn't draw any monsters.
Round 4: vs Batteryman OTK
Very unexpected, to say the least. I knew how the deck worked, though, since I've played Batterymen before.
-Duel 1: After two turns, my opponent had 5 cards on the field. Black Rose Dragon. Conveniently for me, I was also able to set up an OTK the next turn. He scooped when I dropped Dark Armed Dragon and started running numbers.
-Duel 2: I forgot how the duel went, but I know I lost to a swarm and Short Curcuit.
-Duel 3: Both my opponent and I drew badly, and we were just drawing and passing for a while. During that time, he was able to set up a Short Curcuit. I tried to stall, but he had already gotten control of the game. He thought he had game when he dropped Industrial Strength and used it to destroy my set monster. Dandylion saved me for a turn, but it didn't help.
Round 5: vs Dark (???)
Another weird Dark deck. It used Caius, Jinzo, and E-Tele's, but I didn't see a theme (other than Dark...).
-Duel 1: I forgot how I won.
-Duel 2: After some stalling, I was able to destroy his field with Black Rose and I pulled out a Magical Android. The last card in his hand just happened to be a Gorz.
-Duel 3: He had Jinzo and Goyo Guardian and I was stalling. D.D.R. for Necro Gardna and summon Junk Synchron into Goyo. He tried to Solemn, but I pointed out that Jinzo was on the field. "That sucks" were the words of a spectator. After he got rid of my Goyo, he was able to play another Jinzo. All of my cards were traps...
There was a sixth round, but no one played except the people who actually had a chance at getting prizes (which was just 6 people, I believe). The Lightsworn guy who beat me in Round 3 took the tournament and got a Light of Destruction box. I guess that Light of Destruction has a lot of rare (money) cards, but I would have rather gotten Ancient Prophecy.
All and all, it was fun playing Junk and Debris. I'll have to wait for Hidden Arsenal for the new Synchros, which will help Junk and Debris quite a bit. I was also able to buy some cards I needed for a new deck. The store owner told me that he only had Parallel Rare Dekoichis, which is when I found out that I could buy the Hobby League cards, as opposed to winning them. Of course, I bought a Hobby League holo card to "bling out" my deck. I wanted an MST, but they didn't have it, so I had to settle for Torrential Tribute.
I had a choice between a Hobby League Torrential and an Ultra Rare one (both were the same price), so I chose the Hobby League. Ultra Parallel Rare is cooler than just Ultra Rare, right...?
I was piloting a Junk and Debris variant, (Dark Reverse Junk and Debris). Honestly, it's hard to describe. It'll be in my videos in a few days, so you'll be able to see for yourselves.
Random note: I was really disappointed when I couldn't get 3 Swallow Flips for my side deck.
Round 1: vs Dark (???)
I was dueling against someone who I knew to be good and often ran some sort of Dark deck.
-Duel 1: My opponent drew nothing good, and I kept poking with Spirit Reaper for card advantage. I think that he scooped early in the duel.
-Duel 2: Summon X-Saber Urbellum to stall his draw. He chains Tragoedia to the effect and uses it to steal Urbellum discarding Gorz. I don't remember how I won, though.
Round 2: vs Blackwings
-Duel 1: Vengeful Shinobi confuses people a lot. My opponent didn't draw well and I got a bit lucky with Dark Armed Dragon. I forgot how I won.
-Duel 2: Vengeful Shinobi > Card Trooper/Vortex Trooper/Dekoichi/whatever. He attacks it, Necro Gardna for a free draw. He attacks with another monster, and I get another free draw. It's hardly fair. By the time we were halfway through the duel, most of the other people were done with their matches (my deck stalls like crazy) and came over to watch my duel.
I've got Armageddon Knight and Cyber Valley on the field against three set S/T (he just set what he drew for a few turns while I poked with Arma Knight for damage, so I didn't know whether or not they were threatening at the time). Top-deck for Plaguespreader's effect, Synchro for Black Rose to destroy the field (all of his sets were bluffs). Epic finish when I played Reinforcement of the Army. All of the spectators were roaring when I summoned Junk Synchron into Junk Warrior for game. "Blackwings got beat by Junk Warrior!"
Unfortunately, it was downhill from there...
Round 3: vs Lightsworn
Lightsworn... I really love the archetype, but Judgment Dragon and Honest make them too cheap.
-Duel 1: Judgment Dragon. Enough said.
-Duel 2: I start with a Light-Imprisoning Mirror that I sided in. By the time it was destroyed, it was too late. I was able to get out Colossal Fighter and Stardust Dragon, and my opponent tried to stall for an out. It didn't work.
-Duel 3: I drew nothing, which was bad. I lost pretty quickly, since I didn't draw any monsters.
Round 4: vs Batteryman OTK
Very unexpected, to say the least. I knew how the deck worked, though, since I've played Batterymen before.
-Duel 1: After two turns, my opponent had 5 cards on the field. Black Rose Dragon. Conveniently for me, I was also able to set up an OTK the next turn. He scooped when I dropped Dark Armed Dragon and started running numbers.
-Duel 2: I forgot how the duel went, but I know I lost to a swarm and Short Curcuit.
-Duel 3: Both my opponent and I drew badly, and we were just drawing and passing for a while. During that time, he was able to set up a Short Curcuit. I tried to stall, but he had already gotten control of the game. He thought he had game when he dropped Industrial Strength and used it to destroy my set monster. Dandylion saved me for a turn, but it didn't help.
Round 5: vs Dark (???)
Another weird Dark deck. It used Caius, Jinzo, and E-Tele's, but I didn't see a theme (other than Dark...).
-Duel 1: I forgot how I won.
-Duel 2: After some stalling, I was able to destroy his field with Black Rose and I pulled out a Magical Android. The last card in his hand just happened to be a Gorz.
-Duel 3: He had Jinzo and Goyo Guardian and I was stalling. D.D.R. for Necro Gardna and summon Junk Synchron into Goyo. He tried to Solemn, but I pointed out that Jinzo was on the field. "That sucks" were the words of a spectator. After he got rid of my Goyo, he was able to play another Jinzo. All of my cards were traps...
There was a sixth round, but no one played except the people who actually had a chance at getting prizes (which was just 6 people, I believe). The Lightsworn guy who beat me in Round 3 took the tournament and got a Light of Destruction box. I guess that Light of Destruction has a lot of rare (money) cards, but I would have rather gotten Ancient Prophecy.
All and all, it was fun playing Junk and Debris. I'll have to wait for Hidden Arsenal for the new Synchros, which will help Junk and Debris quite a bit. I was also able to buy some cards I needed for a new deck. The store owner told me that he only had Parallel Rare Dekoichis, which is when I found out that I could buy the Hobby League cards, as opposed to winning them. Of course, I bought a Hobby League holo card to "bling out" my deck. I wanted an MST, but they didn't have it, so I had to settle for Torrential Tribute.
I had a choice between a Hobby League Torrential and an Ultra Rare one (both were the same price), so I chose the Hobby League. Ultra Parallel Rare is cooler than just Ultra Rare, right...?
New Blog
Following the trend of others who have been blogging, I've decided to make a blog. I don't plan on it being a major thing, but I will be posting here somewhat frequently. It will basically allow me to talk about the stuff I'm not able to with my videos.
So, feel free to comment and watch my videos, if you don't already.
So, feel free to comment and watch my videos, if you don't already.
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