So recently I've been siding three Dust Tornadoes. Yes, they can clump, but I've lost more games to not having an out to Skill Drain than I have to clumped Dust Tornadoes and Mystical Space Typhoons. I feel as though it'll be even more important in the upcoming format with HEROes and Dark Worlds expected to be popular. They may not Main Deck Skill Drain anymore, but they will probably side them. Aside from that and Morphing Jar #2, I feel as though my Side Deck is pretty standard, so there's no point talking about it.
Either way, I'll be using Nordics next format. Scraps auto-lose to Dino Rabbit, even with two Rabbits and Tour Guides, so there's no point in using them. Nordics have a pretty decent match-up against everything now, so it's the deck I'll be taking to Regionals on September 8.
Unfortunately, I won't be able to play in the Kaijudo league on that day, though based on the limited info we've gotten about the Kaijudo league, it seems as though playing won't be necessary. Apparently, you get points for opening packs in the store. I guess I'll be making my Core Set box opening video in the store before the Yu-Gi-Oh tournament on September 9...
That's really all I can think of regarding Yu-Gi-Oh and Kaijudo. I mean, there's really nothing new going on for either game, at least until the Kaijudo Core Set is spoiled next week. So yeah, there's still nothing exciting to blog about. Perhaps locals this weekend will be more exciting than I expect...
However, I've been thinking about how I want to build my Vanguard deck with only the cards I can get from my friend who plays Vanguard. If he reads this blog, then here's a list of the cards I want:
1 Lizard Soldier, Conroe
2 Blue Ray Dracokid
4 Gattling Claw Dragon
4 Lizard Runner, Nafd
4 Demonic Dragon Mage, Kimnara
2 Dragon Monk, Gojo
2 Dragon Monk, Gojo
2 Vortex Dragon
4 Mr. Invincible
4 King of Sword
4 Hungry Dumpty
4 Clay-doll Mechanic
4 Screamin' and Dancin' Announcer, Shout
And maybe that one copy of Wyvern Guard, Barri that you have.
If you couldn't tell, I want to drop the Gold Paladins from my deck and use Nova Grapplers with my Kagero instead. The thing is that if my whole Grade 1 line-up is Kagero units, then I can run Conroe (which apparently costs less than $5), and I can also make all of my Triggers Kagero units instead of having half be Gold Paladins. I'm thinking 4 Heals, 5 Draws, 5 Stands, and 2 Criticals. I personally think that Stands are better than Criticals, but if you don't run Criticals, then your opponent has no incentive to guard your Vanguard's attacks. So, all I have to do is run a couple Criticals, and my opponents will think that I run multiple. At least, that's the plan.
And, I mainly want the Nova Grapplers because they unflip cards in the Damage Zone. That lets me use stuff like Dragonic Overlord's Counterblast multiple times per game. Having Mr. Invincible as a Vanguard also helps with Vortex Dragon's Megablast. No one is going to let Mr. Invincible's attack hit, but having Vortex Dragon lets me use its Megablast at will. But yeah, I probably wouldn't use the Clay-doll Mechanics or Shouts.
Either way, I don't know how well this deck would even work, but it doesn't really matter because it's Vanguard and it's mainly based on luck. I've actually been thinking about keeping track of the amounts of Triggers checked by each player during a game. My hypothesis is that the player who pulls more Triggers would win more often. Of course, getting a Critical Trigger when checking for damage for the last attack of the turn isn't going to do any good, so this study can't simply count the amount of Triggers each player checks. It would have to keep track of when they pull their Triggers, in addition to which ones were pulled at those times. Eh, I'll probably be too lazy to do such a thing, but it's something to think about.
i've actually built something like that back when I played Vanguard, its WAS okay. But with the new cards coming out, a 11000 vanguard isn't gonna do much, unless you have access to limit break, where you want those damage for 1 end game push.
ReplyDeletea friend once told me this, Kagerou is like the antimeta deck in vanguard, they have big beaters, simple and effective effects, and could clear off game pieces before they go off. I say playing with pure Kagerou would be better just to maintain the antimeta presence.
But, i've been away from vanguard for about 9 months now and who knows how far i've been left behind. LOL
Well, I already know about how broken Limit Break units are. I'm not going to spend money on this game, so Kagero is the best that I can do. Running Nova Grapplers as well would probably also confuse people, since most people just run single-Clan decks.
DeleteAlso, if I wanted to run pure Kagero, I'd need some better Grade 3's and a set of Wyvern Guard, Barri, both of which would be too expensive.
use the plain Goku-build...
Deletethat is the sturdiest budget deck out there
Well, then I'd have to go out and get more copies of Goku or more Trial Decks. Since I don't want to spend any more money on Vanguard, that would be pretty difficult. I already asked my friend who plays Vanguard about it, and he doesn't have any copies of Goku, so I won't be able to get them from him.
DeleteBesides, I'm not going to be playing competitively, so I'm not trying to make an amazing deck. Vanguard doesn't really require much thought, so I'm just playing for fun.
Grapha always destroy my set hamster, I think DW is a really hard match.
ReplyDeleteThey can only have so many Graphas. And as soon as they're through discarding their Graphas, you make a Thor or Scrap Dragon and kill them. It's really not that hard of a match-up, at least in my experience.
DeleteWhat you're building is also known as Invincible Kagero. It focuses on Mr. Invincible unflipping counterblasts with Dragonic Overlord dealing continuous pressure with his effect. Vortex Dragon won't do s**t with the deck compared to the awesome combination of Invincible + DO
ReplyDeleteWell, Vortex Dragon will hopefully be there as a back-up plan. And, retiring three rear-guards with its effect can be pretty powerful. But yeah, it's just there as a back-up to Mr. Invincible, since it's more useful as a rear-guard than Mr. Invincible.
DeleteWell, Vortex Dragon may seem good on paper, but actually, it's not that good (well I've been playing for a while now, and I've seen better cards than Vortex), but it's your build, so I can only give suggestions.
DeleteWell, if I try it out and it doesn't work, then I'll drop it from the deck. Besides, I'm not going to be playing competitively, so I'm not going to go crazy making the best deck or whatever. Vanguard doesn't require much thought, so I'm just playing it to have fun.
Deletedo u have a decklist of ur new version of nordics for september?
ReplyDeleteI do, but I also have a Regional to attend next weekend, so I'd rather not give it out until after. It's basically the same as it was before, though, so if you wanted to run the deck, the previous version would work fine. The main difference is the Tour Guides, the Side Deck, and a few cards in the Extra Deck.
Delete