Thursday, December 20, 2012

The Current State of Yu-Gi-Oh

It's gotten pretty bad, to be honest.  I really don't know where to start; there's just so many things that are wrong with the game now.  I guess the main thing is that power creep has gotten more ridiculous than I would've ever imagined.

So, over four years ago (for the OCG), we got a nice themed searcher for this obscure archetype called "Genex".  That card was Genex Searcher.  It had to be destroyed in battle and sent to the Graveyard to recruit a Genex Monster with 1500 ATK or less.  Two years ago, we got a few searchers for another obscure archetype, "Gusto".  One of them was Gusto Gulldo, who could Special Summon a Level 2 or lower Gusto from your deck when it's sent from the field to the Graveyard.

Alright, so we started off with a terrible battle recruiter that couldn't even search itself in a pathetically weak theme.  Now, I do like Genex as a theme, but I have to admit that they're terrible... So, the Gusto theme comes along and they get a pretty decent recruiter.  It doesn't even have to be destroyed by battle, so long as it being sent to the Graveyard is the last thing to happen (it can miss timing).  And, it was also limited in what it could search (it could search like two decent cards, both of which are battle recruiters).

Nowadays, we have this card called Mermail Abysslinde that if it's destroyed and sent to the Graveyard allows you to Special Summon a Mermail Monster from your deck.  That's right, any Mermail Monster (except itself), regardless of ATK or Level.  It also doesn't care how it's destroyed; it will work either by battle or by card effect.  It doesn't even miss timing.  And let's not forget that it has a themed Trap that will Special Summon it and destroy it for you so that you can just grab whatever you want later.

We could even bring up XX-Saber Darksoul, which was seen as a very powerful card when it was first released.  Like Abysslinde, it didn't care how it got from the field to the Graveyard (well, it needed to be on your side of the field, but yeah).  You could even use it for a Synchro Material and still get its effect later.  But, you didn't get to put a huge beater on the field right away like with Abysslinde.  During the End Phase, you'd get an X-Saber to your hand.  You couldn't even use the card that turn.

In a game like Yu-Gi-Oh where cards and themes tend to be very different in how they work, it's hard to find a direct comparison like this to show how power creep has really affected the game.  I mean, you wouldn't compare Drill Warrior and Legendary Six Samurai - Shi En, both of which were format-defining cards in their times.  But, seeing the power of these themed search cards increase to ridiculous levels shows how fast the game has gotten.

This format has basically degenerated to the point where whoever can OTK first wins.  Steadily gaining advantage over your opponent isn't a way to win anymore.  The deck that comes closest to that is Dino Rabbit, and it barely fits that description; it's just a lock-down deck that prevents the opponent from doing anything for a few turns while they get beat down with Dinosaurs.

That's not even the worst part.

This OTK-happy format was manufactured by Konami.  They're the ones who make these archetypes for people to use.  They made Inzektors broken, they made Wind-Ups broken, they made Mermails broken.  They make these overpowered themes so that people will buy their products, and they don't care that it takes all of the skill out of the game.  In fact, they encourage a more luck-based game, since it means that anyone can win.

I mean, you can't even argue that their card designers are overlooking these problems.  If it were something like the Birdman/Gallis/Doom FTK, then yeah, they probably didn't realize that there would be such a powerful interaction between those cards.  But, they make these themes that are more powerful than those that already exist and are even blatantly broken.  I don't see any other way to look at this; Konami meant for these problematic cards to be introduced into the game.

But where does that leave the players?  Well, Yu-Gi-Oh players have been pretty loyal, for some reason.  I mean, there have been some terrible formats, and people still play regardless.  However, this has gotten pretty ridiculous.

Personally, I don't even enjoy going to locals anymore.  I don't even feel like I stand a chance this format.  In the past, I could just continue playing my random decks like Scrap Worms or Nordic Diva and still go X-1 every week at locals.  Now, I can barely go X-2.  I'm making the right plays, I'm making the correct reads, but it's not enough anymore.  Think about it this way: you can play against someone who's playing with their hand revealed for the whole game, but you still lose because their cards are just that much more powerful than yours.  That's how I feel about this format.  It's like all of the skills and tricks I've acquired over years of playing this game don't even matter anymore.  It doesn't matter if you know how your opponent is going to OTK you if you can't do anything about it.

So, I don't know if it's still worth playing competitively anymore.  If I can't win without buying new cards, then I don't think it's worth entering tournaments just to lose and get an Astral Pack for $7.  It's not even fun anymore.  Locals now just consists of newbies with terrible decks that are easy to beat and the people who have the money to buy the broken decks.  It's not fun beating newbs and it's not fun losing to broken decks where I didn't even have a chance to win in the first place.

This is actually the first time I've seriously considered quitting competitive Yu-Gi-Oh.  I'll still play for fun, like how I play Duel Masters, WeiB Schwarz, and such just for fun.  I'd just stop playing in tournaments.  I'd probably still go to locals to hang out with my friends and maybe play Vanguard and Kaijudo, but I don't see any point in playing in Yu-Gi-Oh tournaments anymore.  If I do decide to stop, then maybe I'll start back up again when Hidden Arsenal 7 is released, since Gem-Knights could potentially stand up to the meta at that point, but we'll have to see.

I understand that this is a very, very pessimistic post, but it's hard to be optimistic with Konami's track record.

So, what do you guys think about this?  Am I way off in trying to compare themed recruiters over the past few years, or is such a comparison justified?  What are your views on Yu-Gi-Oh right now?  Do you have any hopes that the game might get better?  I really have no idea what to do with regards to Yu-Gi-Oh right now, so I want to see what you guys think.

37 comments:

  1. I seriously don't know what to do!

    I have already been away from the game for more than a year!

    I thought about waiting(even more) until March 2013, but what's the point?

    Assault of the Fire Kings

    In other words, the broken themes just keep on coming!

    Sigh....

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    1. Yeah, Konami is showing that they don't mind printing more broken themes, so it's hard to say if this'll ever stop.

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  2. Man, I've been thinking this way for a long time now. Ever since the September ban list, I've stopped buying cards to build any competitive new deck. The last major purchase I made was 3x Cardcar D for $100 just because I thought the card would be fun to use in Heroes and splashed into other themes.

    $7 to join a tournament? The most I have been paying was $2-$3. More people join and I know I have the ability to top most of the events I join.

    You are right about this format. I've been piloting Wind-Ups and a bit of Inzektors(owned both since March) since September and I have to say that the randomness in the meta does not make Wind-Ups win most of the time.
    There is always that rogue deck (Six Samurai, Macro Rabbit) that will come in and destroy you just because of one card (1700atk - Enishi, Macro Cosmos).
    Don't get me wrong, the deck is still broken but I find you need to be lucky to stay on top. In so many occasions, I have an opening hand of all spell/trap and just know I will lose the game right there.

    I know you like to be creative in your deck building and receive the acknowledgement for it. However, you have to remember that you go into a tournament to win. Everyone at the tournament should have the mindset of "I will win this event" instead of "I wonder how my creativity will pay off".
    Lately, I have seen a surge of players picking up Dino Rabbit and Heroes because they are really cheap to build. These are solid meta choices and I suggest that you should consider picking these or other meta choices and try them out.

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    1. Well, the reason I make creative decks is partially due to the lower costs of cards people know nothing about. And it's not like I make creative decks just for the sake of making creative decks. Creativity can help you win, or at least, it could before...

      Another reason why I make creative decks is because they're more skillful to play. I don't want to play Dino Rabbit or HERO Beat because they minimize the impact of the player's skill.

      And, I don't always make creative decks. If a deck is cheap, skillful, and can do well, then I always consider using it. I mean, I used Zombies during the Lightsworn/Zombie format all those years ago. It's just that the game has become much more expensive, and building creative decks was a way to save money.

      Not to mention that the pay-off of winning a small tournament isn't worth the money that I'd have to put into a deck nowadays. If I were to make a meta deck today, it'd be Wind-Ups since it is a skillful deck. However, that would set me back a bunch of money, and it wouldn't be worth it. Winning at a children's card game isn't so important to me that I'll shell out hundreds of dollars for it.

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  3. Some archtype are made to be broken and others don't. That's why some decks have good recruiters and others don't. It is sad btw.

    I believe many of us didn't have a good transition between synchro era and xyz era. I hate to see how my great moves are destroyed by one card (grapha, BLS, JD, Rescue rabbit or Hornet). I still think there is some skill on this game, but I'm not feeling confortable with path we have to take to win. It is like every turn I could loss from an OTK combo. doesn't matter how much life points I had or what kind of field I developed.

    I do believe this game might get better. It did it with the last banlist, and I hope it take the right way again.

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    1. But, the game didn't really get that much better from the last ban list. All that happened was that Wind-Ups couldn't loop your hand and Inzektors couldn't Dragonfly/Hornet you every game. Sure, it helped a little, but not nearly as much as it should have.

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  4. This post is perfect, and I think the comparison was great. Abysslinde is really the pinnacle of power creep at this point, and you brought up all the right reasons why in addition to her just being a great example. I wrote an extremely long banlist just to speculate about what things might be like if Konami really got it together, but they just won't. They won't do it because they're making money, and it's honestly too frustrating for words to even express.

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    1. Yeah, this game could be fixed, but it wouldn't be profitable for Konami to even attempt.

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  5. themed cards were needed back then to disperse the player-base from converging into a single deck (TELEDAD/GOAT/CHOAS)

    though yeah, newer themed decks kinda played themselves nowadays especially with the amount of searching we get...

    IMO we all can use a bit less of searching/recruiting and actually WAIT to draw into our win conditions

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    1. Well, converging on a single deck wasn't necessarily bad itself. When the single deck cost thousands of dollars, that was terrible. But, diversity isn't necessarily a good thing. LFN covered it pretty well in his most recent post; every deck is basically the same now, they just have different names.

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    2. I like to see all of these new themes, but I agree, they basically do the same thing. I would love to see something like a new burn support or deck destruction support. Those are two different ways to win, but there is little support and if they did make such cards, konami would make them broken. I know we have chain burn and morphing jar, but how about an actual archtype made for burn and deck destruction.

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  6. It seems that there is a huge discrepancy between OCG ad TCG players, with OCG players being more optimistic about the game...probably due to rarity jack ups in the TCG regions. Nonetheless, we have seen new themes which aims to control the game such as fire fist.

    Although it is true that ridiculous recruiters has been a trend in the meta, but in the past formats, players have been complaining about the poor and incumbent themes which were featured in the older packs, resulting in Konami having to ramp up on the power of the themes by adding the components of what make decks successful: search cards and good boss monsters. One should note that the mechanics of game remain the same throughout all formats; having a control lock down or OTK deck. Such a move is inevitable especially due to the limited nature of the game and players should also understand that.

    Unless Yugioh moves towards how MTG works, such as invalidating old cards and forcing new players to buy new packs which contain themes which may not be very overpowered, then can the format be slowed down and less balanced. But then again, one will have to question the difference between the motives of paths taken by MTG and Yugioh producers? Ultimately, the companies will still need a sustainable revenue, by forcing players to purchase new merchandises, which is the very true nature of trading card games. I cannot help but question players which path do they prefer? And if the answer is no to both options, there is truly no other prominent trading card games which one can truly turn to...

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    1. That's true, TCG players have to deal with the ridiculous card prices caused by the rarity bumps. If there were no rarity bumps, I'd probably play Wind-Ups and get along with my life. But Konami uses the rarity bumps to make money, which makes it very difficult to make a good deck without spending a bunch of money.

      I don't think that people wanted to do away with bad themes and have better themes, I think that they wanted support for those bad themes. Yeah, Ice Barriers and Genex were terrible themes, so I would've liked some support for them. Instead, Konami cast them aside for newer themes.

      And you say that control lock-downs and OTK's have been a part of this game forever, and that's just not true. There were times were the format was balanced so well that you could do well with decks that didn't lock down your opponent or OTK them.

      What is often said to be the best format in the TCG was the one between March and May in 2010. There were so many decks during that time that just tried to gradually gain advantage over the opponent to win, instead of locking them them or OTK'ing them. You actually had duels that were long enough so that you could draw into your key cards, which encouraged skill. Of course, The Shining Darkness ruined that format once it was released, but that's tangential to the main point.

      It's interesting how you bring up set rotation and compare this game to MTG. Sure, we don't have clear and definite set rotation in Yu-Gi-Oh, but power creep invalidates past decks as well as set rotation would anyways. I mean, what ever happened to Quickdraw decks? Where are all the Blackwing decks we used to see? Power creep and the ban list have eliminated them from the meta; it's essentially the same result that would be achieved through set rotation. So yeah, the combination of the ban list and power creep is Konami's version of set rotation.

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  7. Yeah man I thought things were gonna get better once more meticulous trap based decks were rising up towards the fall. It became a more anticipatory game and you could handle the power of inzektors and windups to some degree with this huge boost to options with 2 torrential and mirror force, etc. But Mermails went crazy on what defines the game and it slipped back into the typical konami pace. They drag us along every time with this, having brief moments where I feel the game is at an alright place then destroying that hope with something new. It's almost not even worth playing with a budget deck, things that were top less than a year ago can be purchased for 30-50 dollars like rabbit but the discrepancy is so high I just feel demotivated.

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  8. Actually I used to believe that without Mermails, YGO would be fine this format. Rabbit, Inzektor, Wind Up, Chaos Dragon, Karakuri, Gadget,... All are not too broken

    Sadly Mermails were like a combination of March 12
    s Inzektor and Wind-Ups, which can destroy your field while picking away your hand at the same time.

    It's the only thing that create such bad state of YGO right now.

    Yeah I used to think I that until I read about the FIRE-related archtype

    But don't quit, because there'd be some time to enjoy after every ban list, just like how YGO was before YCS Seattle

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    1. Yeah, Mermails have proven to be the most broken archetype in the meta right now. I haven't really looked into the new Fire Fist and Fire King archetypes, though.

      And if the game gets better, then I'll start playing competitively again. I'm not going to sell all my cards or anything; I'm just taking a break from tournaments for now.

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  9. I agree. There isn't really a point in spending time to try and create a creative or even fun deck when your opponent goes Magician+Shark or Shien+4 backrow on the first turn. Sure you can pick up an archtype if you want to stay competetive (and drop hundreds in the process) but what is the point if it will be phazed out 6 months later. Not to mention the tier decks are blatantly overpowered and winning by a landslide is never fun; most popular decks nowadays are pretty autopilot. Everything searches everything and it's a rush to OTK your opponent...I don't see the fun in that.

    I think you brought up a more important point, in that the YGO player base is very loyal. Honestly I think some people enjoy playing degenerate decks, they get easy wins and then they feel good. The only way Konami will change is if sales drop, and at this rate it doesn't look like it change any time soon. How many formats have we seen ruined because of a tier 0/1 deck or because of an unfair TCG exclusive. How many ruined formats will be enough?

    I think if we want a player-based solution there are only 2 options. One would to quit and switch to something like MTG. The other would be creating custom formats to play in, with player decided banlists fighting the ever present power creep. It is certainly possible, just look at Pokemon (no not the TCG). The players take the game into their own hands, make it as competitive as possible and ban anything unhealthy for the metagame. Smogon did it, why can't we? It doesn't even have to be on a massive national level it could just be set up at local level. Perhaps I am too much of a dreamer but I think it could work

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    1. Well, it's not so much the Shi En plus four back rows that I'm worried about. It's the Megaloabyss/Moulinglacia play that destroys all of your cards if it doesn't just outright end the game.

      I don't think that custom formats would work out too well, since there's no incentive to use them besides just for having fun, and if you just want to play for fun, you could just have everyone agree to use fun decks as opposed to competitive decks.

      I mean, some of my friends at locals used to play by the "Yugilo format" where we could only use Common cards. That worked out pretty well since we didn't have to go out and invest in new cards, we just made decks out of spare Commons. The rules were also simple to explain, as opposed to a lengthy ban list that people would have trouble memorizing.

      Regardless, I'm still going to play Yu-Gi-Oh for fun, but I'm just taking a break from tournaments for now. If the game gets better, I'll start playing competitively again.

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  10. Konami has essentially killed "old yugioh" in favor of "new yugioh" Old yugioh is battle searchers that got their effects, setting backrows, and setting up plays. Those days are gone. New yugioh is, if your deck doesnt have a boss monster it sucks, everything has an OTK play which wins the game if it pushes through, and you cant sit behind your backrow for longer than a turn because it wont be there for very long.

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  11. Old yugioh is dead, this is Konami's new yugioh. Gotta adapt to survive.

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  12. In my opinion the format was good until mermail came (TCG), rogue decks such as frog monarch with 3x Obelisk The Tormentor topped and the deck diversity was high, skill acutally played a part until megalo and his friend moulinglacia came along and started doing ridiculous damage in one turn (Maybe not an otk but hey you've lost your field and 2 cards in your hand...).

    In my opinion decks like TCG style hero(or bubble beat) are the way to go, they aren't trigger happy OTK decks although they have a search engine. Most of the duels these decks play (especially hero beat) are won by cunning strategies, setting the right card at the right time and grinding. They're also cheap to build, they encourage players to join in and play Yu-Gi-Oh but then come the decks that still need skill to pilot but are slightly more expensive an better (Wind-Up for example) but just gain so much out of THE infamous two card combo that makes playing any other deck seem unviable.

    honestly konami should look into reducing themed search cards and heavy storm and start re-introducing decks that were played heavily before (but in a 'nerfed' version) like they did with agents, they might as well give us 1 extra black whirlwind or 1 Tech genus striker, both cards would bring up some speculation of the playability of a deck and increase deck diversity but yeah, konami wants to sell the newer OTK based themes that last one format.

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    1. I'm going to have to disagree with you on how HERO Beat is the epitome of a balanced deck. To be honest, Stun decks in general don't take much skill at all. In fact, they take a lot of the players' skill out of the equation, turning the game into one where whoever draws better wins. However, it does invite skill on the part of the opponent, who has to read back rows and such, but as I addressed in my post, knowing what your opponent has doesn't mean anything if you don't draw the cards to answer them.

      I don't think that banning Heavy Storm would change the meta all that much. All banning Heavy Storm does is increase the amount of Stun decks played, which doesn't really fix the game either way. Sure, it'd be more fun to play against Stun decks than to get OTK'd on the second turn against Mermails. But still, Stun decks just invite a game state where whoever draws better wins, which is one of the problems we have right now.

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  13. Personally while I do think the format is a bit too fast-paced, I also enjoy the current format. There is enough diversity and there aren't too many problem cards/decks in the format, imo it's just wind-ups and merlanteans plus a few staple cards like pot of avarice. I do think there are problems, but not problems that are so serious, and not ones that couldn't easily be remedied by the next ban-list.

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    1. Diversity isn't a sign of a good format, and it's doubtful that Konami will deal with the real problems of this format with the ban list.

      And the fact that you say that "there aren't too many problem cards/decks" means that there are problem cards/deck in the format. And it's not some oversight by Konami; these problems were made by them in order to maximize profits.

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    2. Well I agree and disagree with that. Diversity alone isn't a good sign but none of the decks excluding wind-ups and merlanteans are anywhere near as overpowered as decks from the previous format. The only decks I have major issues with are wind-ups and merlanteans, which are only 2 decks out of the many meta decks this format. There are some cards that are really unbalanced but most of those examples are either staples for certain decks like avarice, win-more cards like card destruction, gateway, etc., or cards from wind-ups. All I'm saying is I think you're exaggerating the problem and it probably has more to do with your experiences then anything else.

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    3. However, I do agree that part of the problem does stem from Konami's desire to maximize profits. Konami obviously wanted to make sure wind-ups could be profitable for them in the ocg, though for all we know they were just as initially unaware as we were about the power of wind-ups with only 1 zenmaighty. Mermails on the other hand were just about profit because konami knew based on the ocg tournament results how good the deck would be here hence making some of the cards such high rarities. Ultimately, it is a problem but I still expect both decks to be dealt with on the next ban-list. Regardless of konami's desire for profits, I doubt we'll see a repeat of last year's march ban list.

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    4. The problem I have with your perspective is that you're comparing this format to the previous one. Most of the recent formats that we've had have been overrun with overpowered decks, so saying that this format isn't as bad as the previous one doesn't really mean much.

      And of course part of the problem is just a few overpowered cards where if you draw them, then you win. But, Konami isn't going to change that. They've left ridiculously powerful cards like Monster Reborn, Mind Control, Gorz, and BLS legal for several formats because they want the game to be more fast-paced.

      I don't believe that Konami was unaware of the power of Wind-Ups with just one Zenmaity. And Konami decides on the rarities of cards for both the OCG and the TCG before the OCG version of the pack is even released. So, Konami knew that Mermails were broken before they released Abyss Rising to the OCG, and therefore made the TCG versions all high rarities.

      Why do you doubt that we'll see a repeat of last year's March ban list? Is that just wishful thinking? I suppose that since Mermails and Wind-Ups aren't getting that much more support, they may see fit to deal with them. But, Mermails do get some decent support in Cosmo Blazer, so we'll have to see.

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    5. What I want to make clear is that I don't think this format is good simply because it's better compared to last format. I just haven't found the format to be so based on aggressiveness and otk'ing. Not saying you are wrong but I feel like players from other areas would disagree with you because they have had experiences different from yours. Either way a fast-paced game isn't bad in my opinion when most of the meta decks are equally fast-paced, which is what I think this format has been with the exception of wind-ups of course.

      As for the next ban-list, I am much more optimistic because the decks that need to be dealt with the most are decks that have been legal for a fair amount of the tcg's format. Even with future mermail support, it's still realistic to predict konami will hit the deck in some way. Maybe this is wishful thinking to an extent but I also think given the state of the meta and the decks within it, these changes are likely to happen come March.

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    6. Thank you for elaborating. I suppose not all areas are similar to mine, but I was actually drawing more from recent YCS results than from my own locals. Yes, most of the players in my area play fast-paced decks like Mermails, Wind-Ups, Dino Rabbit, and such, and the ones who don't lose very quickly.

      But, at the most recent YCS's (Barcelona and Seattle), there were basically no slow-paced decks in the Top 32. The slowest decks among them were Geargia and Dark World (neither of which made the Top 32 at Barcelona, by the way), and even those decks can make ridiculous plays when given a few turns to set up.

      And I believe that a fast-paced game is unhealthy because it detracts from the players' skill. In a game like Kaijudo or Duel Masters where both players often go through over half of their decks over the course of the game, the player who makes better use of their cards will win. In a game like Yu-Gi-Oh where you often only draw ten or twelve cards (including the starting hand) before one player successfully OTK's the other, there's no chance for them to outplay each other; it's just that whoever draws their broken cards first will win.

      I understand that not all games end this quickly. For instance, if you're playing Wind-Ups and you draw no Monsters, then it'll take a while to get your combo pieces. But, once you do draw them, the game will escalate out of control, unless your opponent has already OTK'd you first.

      Essentially, whenever I play against a meta deck, I feel like I have to OTK them before they OTK me, since controlling them doesn't work anymore. It only takes a couple of cards for them to win, so trying to whittle down their resources and control them from there won't work. If you give them even a few turns, it's possible for them to assemble their game-winning play, often regardless of your set-up.

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  14. I agree with a lot of what you are saying Grunty. I would totally respect anyones decision to leave the game based off the appaling power creep. Abysslinde is a pretty good example of that, undoubtedly. I really don't appreciate Konami practically creating the decklist that they expect me to play by making archetypes more and more linear and powerful.

    I do think its still possible to win with creative decks. With such a gigantic card pool there is still room for innovation. Unfortunately that may be for a limited time since the problem of power creep seems to be getting worse rather than better (If you have seen the "Heraldic Beasts" searcher card, its a 2k 4 star beater that mandatory searches when it goes to the grave from anywhere; Ridiculous no?)

    I personally still like to play the game, but its mostly inertia. I just havent ever made the effort to get familiar enough with another card game that I enjoy it as much as Yugioh.

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    1. Well, it's possible to win with any deck. You just have to get lucky. And you should know that most of the cards in the gigantic card pool are unplayable garbage. There are just so many filler cards that make the card pool seem larger than it really is.

      As for trying other games, I guess that could be difficult, especially if you're already invested in Yu-Gi-Oh. And, I will still play Yu-Gi-Oh; I'm just going to take a break from tournaments for now. Also, Kaijudo is supposed to get organized play starting early next year, so that'll be something to do if Yu-Gi-Oh doesn't get any better.

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  15. Grunt, I gotta agree with you. I've taken a break in the middle of this last format because of this bullshit. I'm currently on break from this format now but I still play on Duel Network once in a while despite the bad players and a bunch of retards attempting to spoil my fun out of the boredom I gained from this game. When Abysslinde was introduced, good god; I wanted to despise Konami for making another broken ass themed card that's beyond ridiculous.

    In some of my matches against Merlanteans with my HERO deck, I was just lucky. I felt like I didn't have enough to stop their ridiculous plays so after a 3rd round of the tournament I went to 3 weeks ago and I was x-0, my opponent played, oh...wouldn't you know it; a Merlantean deck. I lost both matches because the fucker was lucky and I decided to drop, plus he was gloating about it too.

    Konami will NEVER stop making broken ass theme cards with a ridiculous searcher as long as we, the players, are loyal with this game and are spending big bucks out of it, fueling Konami to make more broken cards. For instance, they're giving Harpie support for god's sakes and who knows if they'll make a ridiculous TCG exclusive for them. I'd step out of the tournaments for a while if I were you, Grunt; if any idiot deck with any deck can top, this takes the fun out of it.

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    1. Yeah, as long as Yu-Gi-Oh is going to be as luck-based as Vanguard, I figure that I might as well just play Vanguard. The cards are cheaper and the tournaments are free.

      But seriously, I do hope that the game will get better, though it looks rather bleak. Of course, I'll always be able to just play for fun with my friends.

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    2. Yeah, but I doubt the game will get a hell of a lot better. Currently, I'm more of a self-proclaimed NBA analyst than a YGO player right now.

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  16. Don't give up on Yugioh!! Wait for Hidden Arsenal 7 and boost the strength of your Gem Knight deck!!!

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  17. Just curious, are all your yugioh decks like scrap, gem knight and especially nordic diva net-deck?

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    Replies
    1. If you're asking if I net-decked them from others, then no. Those decks are of my own creation. Obviously, there are plenty of Scrap, Gem-Knight, and Nordic decks that have been seen before, but the builds I play are the builds I make.

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