Saturday, June 12, 2010

Tournament Report 6/12/10

I went to locals today with my Genex Control deck. I actually took out five cards, including the E-Hero "engine." I replaced them with some nice simplification cards, so that I could win off of advantage from the Genex.

By the way, the reason I'm typing this so late is because I was just recording duels with Aki, so expect to see new videos starting tomorrow.

Unfortunately, I wasn't able to get one of the cards I wanted for the deck before the tournament. For some reason, the card shop didn't have Level Limit - Area B... But, I will be getting it from one of my friends on Monday, so it's not that bad. It actually wouldn't have helped me at all today.

Round 1: BYE!

I got a bye. Fun fun. I was actually disappointed at first, but the bye gave me the opportunity to survey everybody's decks. There were a good amount of newb decks, a Flamvell Lightsworn deck, a Flamvell Cat deck, an X-Saber deck, two Synchro decks (both running Junk Destroyer), and a surprising amount of Hopeless/Disaster Dragon decks. I'm not familiar with the differences between Hopeless and Disaster Dragon; I just know that Hopeless tries to swarm and OTK, while Disaster likes to control, then swarm and OTK. They seem the same to me...

Round 2: vs Synchro Deck

It was the same guy I dueled in Round 1 last week, and he was using the same deck.

-Duel 1: I Mirror Forced his Junk Warrior and two Giant Germs. Later in the duel, I made the correct read that his set Monster was Marshmallon, and I kept hitting through it for damage with Flamvell Uruquizas.
-Duel 2: I didn't draw enough Monsters and died.
-Duel 3: He didn't draw enough Monsters and died to the Genex.

Round 3: vs Newbie Dragons

I really don't know how he won two rounds. It's probably because there were so many newbs. Either way, I won both rounds.

Round 4: vs Six Samurai

-Duel 1:
I thought that this guy was playing the D.D. deck that I usually saw him play. So, I played more conservatively in the beginning. When he dropped Yaichi, Grandmaster, Shien, I Caius'd away his Grandmaster, attacked over Yaichi, and killed Shien with Smashing Ground. I won from there.
-Duel 2: I chained the lone Dust Tornado on my field to an attack so that I could drop Gorz. Then, I Caius'd away his Irou, which was equipped with Spirit, and attacked over Shien with Gorz. He was under Reckless Greed, so he couldn't make a comeback. I made it even worse for him when I used Spiritual Water Art - Aoi to see his hand. I didn't need to use Aoi, but it helped me confirm my victory. A side note: I would have taken out Aoi for Area B, so since I only drew Aoi this one time today, Area B would have been less useful.

Round 5: vs Hopeless Dragon

I don't think that it was Disaster Dragon, since it didn't use Stardust Dragon or Genesis Dragon. It was one of those decks with the Cards of Consonance/Trade-In/Super Rejuvenation crazy draw engine. By the way, we agreed to a split.

-Duel 1: Him going first prevented me from locking him down with Rai-Oh. Prime Material Dragon really messed me up, and I was only able to survive because I had searched Spirit Reaper with Sangan. He OTK'd me as soon as he could get Spirit Reaper off of the field.
-Duel 2: He used Card Destruction on my decent hand, making me draw a lackluster hand. It also fed into all of his card-drawing shenanigans. I was still able to survive for quite a while, and I stole his Totem Dragon with Goyo Guardian. He kept trying to get it back by killing it, but I kept drawing Traps. He used Brain Control so that he could sacrifice Goyo Guardian for Prime Material Dragon, but I had Karma Cut. He attacked with Masked Dragon, but I had Dimensional Prison. He tried to Heavy Storm, but I had Starlight Road. Then, he summoned Red-Eyes Wyvern, but I had Bottomless Trap Hole. But, without a Treeborn Frog in sight, I wasn't able to stand up to his Light and Darkness Dragons.

So, I went 4-1 (if you count the bye) and got 3rd place. Because of the split I agreed to, I was able to get two (Junk Destroyer) Starter Deck: Duelist Toolboxes. I'm planning on running a Quickdraw deck at Regionals next weekend, but I can always fall back on my Genex deck.

Wednesday, June 9, 2010

Random Stuff #10

I was trying to watch the new Mythbusters, but my TV was being jacked up. Apparently I don't get Discovery Channel anymore. It's okay, though, since some of the TV's in my house have digital cable.

So, 5D's Episode 113 was meh. I thought that the whole Burning Soul thing was cheesy, especially how they portrayed it. It's Jack's new power, which is the parallel to Yusei's Clear Mind. And now, Jack broke the rules of Synchros, which was that they only used one Tuner. Now, Jack has his "Double Tuning," where he's required to use two Tuners. Before you say that XX-Saber Gottoms did that first, it's not the same. Gottoms doesn't require two Tuners, he just allows it.

I posted a deck profile on my current deck, Genex Control, to make up for the lack of videos, in a way. I'm still trying to find ways to improve it, even if I have to revamp it to a great extent. I'm sure that I'll figure something out in time for the next Regional, which for me is in two weeks.

I got BassGS in Mega Man Battle Chip Challenge. But, for some reason, I'm still playing. It's like I'm already done with the game, but I still want to keep playing. I'm not going to obsess over getting all of the Chips or anything, but I have the urge to play for some reason. It's strange...

Fortunately, I was able to sell a couple cards to make some money so that I can actually spend a little on cards. I might just go get Junk Destroyer Starter Decks. Actually, some kid at locals was playing Genex Quickdraw. He didn't do very well, but it's an interesting idea.

And, to end with something insignificant, the channel layout for YouTube changed ever so slightly, messing up my color scheme. So, I had to change it to make it look at least a little better. What's more annoying is that the color palette that they provide is limited, and I was too lazy to look up the hex codes for the colors I wanted. If anything good came of it, it's that the color for the links is quite nice, actually.

Tuesday, June 8, 2010

Infernities

They're the new top deck in the TCG. Well, that's what people say.

Yes, they can drop four Synchros in one turn to OTK you. But, there are actually ways to stop the OTK. Think about it. Before the last ban list, Zombie Synchro would drop a bunch of Synchros and OTK you even if you happened to have D.D. Crow. In perspective, it's not all that bad nowadays.

You should all know how to stop an Infernity OTK. Crevice into the Different Dimension, D.D. Crow, The Transmigration Prophecy, Gorz, Tragoedia, Battle Fader, and even Dragon Ice can help.

The problem is the fact that if the Infernity OTK fails, they'll have two Infernity Judgments (Barriers) down to negate your come back. But, you can get around them. Your opponent has to have an Attack Position Infernity Monster and be handless to use it. That means that Book of Moon and Enemy Controller can be used to turn off or waste your opponent's Infernity Barriers.

I haven't played against Infernities much, but I have built an Infernity deck and tried it out. I really don't like playing Infernities, because they're just too easy to side against. But, I can see the weaknesses of the deck, and if you can exploit those weaknesses, you shouldn't have that much of a problem against Infernities.

Oh yeah, start siding Lightning Vortex again. It helps against Frogs and X-Sabers, too.