It's that old Common from Crimson Crisis that no one uses. If you watched my videos around the time when Crimson Crisis came out, I miraculously pulled three of them at the Sneak Preview and put the card to use in the Bolt-Tune Monarchs deck.
What's so good about it? You can Special Summon multiple Level 2 or lower Psychics from your Graveyard, but you have to take damage equal to the total Levels x300.
However, the damage can be a good thing. Since taking damage is the last thing that occurs, your opponent can't flip Torrential Tribute to try and destroy all of the Psychics you just Special Summoned.
What caused me to use this is basically the same reasoning behind using Deep Sea Diva: You can Synchro Summon twice off of one card. You could also use Emergency Teleport to Special Summon a Tuner for a Synchro.
The upsides to using Telekinetic Power Well over Deep Sea Diva are that you don't have to waste your Normal Summon, it's okay if you draw multiples, and Krebons has better ATK and a better effect. Deep Sea Diva is just a one-shot deal.
However, Deep Sea Diva doesn't give you damage and you don't have to set up by placing Krebons in the Graveyard. These didn't seem like much of a problem to me when I was playing at my locals, but they can come up.
Deep Sea Diva will probably continue to be used. I mean, people were using it before the idea came up to put it in a Zombie deck. However, the use of Psychics (not necessarily with Telekinetic Power Well) in Zombie decks will probably rise as time goes on.
Tuesday, December 15, 2009
Sunday, December 13, 2009
Tournament Report 12/13/09
In this broken meta, it's hard to win without playing a top tier deck. Some of the guys at the card shop were even relating this meta to the Tele-DAD days.
So, to have a chance at winning, I played a fairly uncreative Zombie variant, Telekinetic Zombies. It's basically just Zombie Synchro that uses Krebons, Emergency Teleport, and Telekinetic Power Well. Telekinetic Power Well can set up big plays by Special Summoning multiple Krebons from the Graveyard at the small cost of 600 LP per Krebons.
By the way, I bought a Mist Wurm. It was very useless during the tournament. Brionac is much better, but that should be obvious.
Round 1: vs Blackwings
-Duel 1: My opponent had this game, but he misplayed, allowing me to drop Gorz, which won me the game.
-Duel 2: I basically had control for the entire duel and won.
Round 2: vs Blackwings
This guy was better than my last opponent, but he was pretty unlucky.
-Duel 1: He no Black Whirlwinds. That basically spells "scoop" for Blackwings.
-Duel 2: Again, he got no Black Whirlwinds. I kept drawing Trap Hole/Bottomless Trap Hole to get rid of all of his Monsters. I OTK'd him in the end, playing around a possible Gorz, which he told me afterward he didn't have.
Round 3: Diva Zombies
My opponent was a pretty cool guy. We joked around; I told him to side out one Deep Sea Diva, since drawing two is bad, and he told to not play Tragoedia.
-Duel 1: He went for an OTK, but I had Tragoedia. I was forced to go for an OTK, playing around a possible Tragoedia. He would've won if I didn't beat him that turn.
-Duel 2: I drew badly, and he was able to take control and win.
-Duel 3: We both drew badly. He dropped Gorz, and I was forced to suicide my Zombie Master into his Token so I could drop Dark Armed Dragon. He scooped when I started for an OTK the next turn.
Round 4: vs Lightsworn
-Duel 1: He barely milled any Lightsworn, but he did mill Plaguespreader Zombie. I summoned Zombie Master, discarded Mezuki, stole his Plaguespreader, and went for Doomkaiser Dragon. I stole his Plaguespreader again so I could Synchro for Stardust Dragon. I basically harassed him with his own Plaguespreader.
-Duel 2: He got a bunch of free cards, as Lightsworn sometimes do, and I was ready to give up. However, he misplayed, locking his own field with 5 Monsters. He didn't have Celestia, and decked out two turns later.
Round 5: vs Blackwings
I don't know why everyone is still playing Blackwings. They're just like Six Samurai with Black Whirlwind... Regardless, being in the Finals, we agreed to split. If I won, I'd get 12 packs. If I lost, I'd get 8 and a Hobby League card.
-Duel 1: I didn't draw well and couldn't do much. He was basically in control the entire duel.
-Duel 2: Double Black Whirlwind spells "scoop" for someone playing against Blackwings. Oh, and Trap Dustshoot is pretty broken, too.
So, I went 4-1, and got 2nd place, which is good. I pulled Explosive Magician (Ultimate), Reptilianne Hydra, and Blackwing - Silverwind the Ascendant (Ultra). More importantly, though, I pulled a third Gemini Spark! I also bought three Warrior's Strike Structure Decks, so expect to see a Gemini deck, eventually.
I'm not planning on playing this deck again. The plays take forever to think of and it draws dead too often. I want to go back to Junk and Debris, I just need to find a good build that can abuse Tragoedia...
So, to have a chance at winning, I played a fairly uncreative Zombie variant, Telekinetic Zombies. It's basically just Zombie Synchro that uses Krebons, Emergency Teleport, and Telekinetic Power Well. Telekinetic Power Well can set up big plays by Special Summoning multiple Krebons from the Graveyard at the small cost of 600 LP per Krebons.
By the way, I bought a Mist Wurm. It was very useless during the tournament. Brionac is much better, but that should be obvious.
Round 1: vs Blackwings
-Duel 1: My opponent had this game, but he misplayed, allowing me to drop Gorz, which won me the game.
-Duel 2: I basically had control for the entire duel and won.
Round 2: vs Blackwings
This guy was better than my last opponent, but he was pretty unlucky.
-Duel 1: He no Black Whirlwinds. That basically spells "scoop" for Blackwings.
-Duel 2: Again, he got no Black Whirlwinds. I kept drawing Trap Hole/Bottomless Trap Hole to get rid of all of his Monsters. I OTK'd him in the end, playing around a possible Gorz, which he told me afterward he didn't have.
Round 3: Diva Zombies
My opponent was a pretty cool guy. We joked around; I told him to side out one Deep Sea Diva, since drawing two is bad, and he told to not play Tragoedia.
-Duel 1: He went for an OTK, but I had Tragoedia. I was forced to go for an OTK, playing around a possible Tragoedia. He would've won if I didn't beat him that turn.
-Duel 2: I drew badly, and he was able to take control and win.
-Duel 3: We both drew badly. He dropped Gorz, and I was forced to suicide my Zombie Master into his Token so I could drop Dark Armed Dragon. He scooped when I started for an OTK the next turn.
Round 4: vs Lightsworn
-Duel 1: He barely milled any Lightsworn, but he did mill Plaguespreader Zombie. I summoned Zombie Master, discarded Mezuki, stole his Plaguespreader, and went for Doomkaiser Dragon. I stole his Plaguespreader again so I could Synchro for Stardust Dragon. I basically harassed him with his own Plaguespreader.
-Duel 2: He got a bunch of free cards, as Lightsworn sometimes do, and I was ready to give up. However, he misplayed, locking his own field with 5 Monsters. He didn't have Celestia, and decked out two turns later.
Round 5: vs Blackwings
I don't know why everyone is still playing Blackwings. They're just like Six Samurai with Black Whirlwind... Regardless, being in the Finals, we agreed to split. If I won, I'd get 12 packs. If I lost, I'd get 8 and a Hobby League card.
-Duel 1: I didn't draw well and couldn't do much. He was basically in control the entire duel.
-Duel 2: Double Black Whirlwind spells "scoop" for someone playing against Blackwings. Oh, and Trap Dustshoot is pretty broken, too.
So, I went 4-1, and got 2nd place, which is good. I pulled Explosive Magician (Ultimate), Reptilianne Hydra, and Blackwing - Silverwind the Ascendant (Ultra). More importantly, though, I pulled a third Gemini Spark! I also bought three Warrior's Strike Structure Decks, so expect to see a Gemini deck, eventually.
I'm not planning on playing this deck again. The plays take forever to think of and it draws dead too often. I want to go back to Junk and Debris, I just need to find a good build that can abuse Tragoedia...
Friday, December 11, 2009
Jar of Greed
Yes, Jar of Greed. That Trap Card that lets you draw 1 card, the one that no one uses. Yeah, well, someone is actually using it.
I saw a Zombie deck where this guy was actually playing Jar of Greed. It's actually not a bad idea. It helps with Tragoedia, and it essentially makes your deck smaller.
It seems like a nice idea, but it wouldn't work with just any deck. A Zombie deck is a good choice, though. They're normally pretty slow and just play conservatively. Jar of Greed can help get the more important cards (Burial from a Different Dimension, Heavy Storm, etc.) while also thinning the deck.
I can't think of many other decks that would use it, though. Maybe in some sort of Junk and Debris variant or in Monarchs. Probably not in Lightsworn or Gladiator Beasts, but someone may find use for it in Blackwings.
Obviously, Legacy of Yata Garasu is better. It also looks cooler and comes in Secret Rare. However, how many people play Spirit Monsters? Almost none, so it doesn't matter very much.
I saw a Zombie deck where this guy was actually playing Jar of Greed. It's actually not a bad idea. It helps with Tragoedia, and it essentially makes your deck smaller.
It seems like a nice idea, but it wouldn't work with just any deck. A Zombie deck is a good choice, though. They're normally pretty slow and just play conservatively. Jar of Greed can help get the more important cards (Burial from a Different Dimension, Heavy Storm, etc.) while also thinning the deck.
I can't think of many other decks that would use it, though. Maybe in some sort of Junk and Debris variant or in Monarchs. Probably not in Lightsworn or Gladiator Beasts, but someone may find use for it in Blackwings.
Obviously, Legacy of Yata Garasu is better. It also looks cooler and comes in Secret Rare. However, how many people play Spirit Monsters? Almost none, so it doesn't matter very much.
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